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==Introduction==
 
==Introduction==
This page contains the Titan Class Guide. You may return to [[Classes]] when you are finished reading this page.
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This page contains the Titan Class Guide. You may return to [[Classes#Class Guide|Classes]] when you are finished reading this page.
  
 
==Titan Class Guide==
 
==Titan Class Guide==
 
[[File:Titan_Icon.jpg|100px]]
 
[[File:Titan_Icon.jpg|100px]]
 
<br>
 
<br>
Titan is a physical type class that's designed to be tanky. As a physical class, Titans make good use of the melee skill which has no cost. They also have a self-buff that increases their maximum health and a self shield based on maximum health. With the <b>Taunt</b> ability, Titans can grab another enemy's attention from afar while <b>Charge</b> allows you to close the gap between an enemy, stunning them in the process. A drawback to this class is that it's rage (or mana for magic classes) cost, compared to other classes, is the highest. If you do not mind this disadvantage, preferring to play a tanky class instead of assassin, and do not wish to play the cast heavy magical type classes, Titan is your class.
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<b>Hold your ground as a powerful Spartan-like warrior. Able to equip a shield, you can block enemy attacks and dominate with earth-shattering strength.</b>
 +
 
 +
Titan is a physical type class that's designed to be tanky. As a physical class, Titans make good use of the melee ability which has no cost. They also have a self-buff that increases their maximum health and a self shield based on maximum health. With the <b>Taunt</b> ability, Titans can grab another enemy's attention from afar while <b>Charge</b> allows you to close the gap between an enemy, stunning them in the process. A drawback to this class is that it's rage (or mana for magic classes) cost, compared to other classes, is the highest. If you do not mind this disadvantage, preferring to play a tanky class instead of assassin, and do not wish to play the cast heavy magical type classes, Titan is your class.
 
==Stat Breakdown==
 
==Stat Breakdown==
 
[[File:Training_Titan.jpg|600px]]
 
[[File:Training_Titan.jpg|600px]]
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==Stat Build==
 
==Stat Build==
Your gear scales best with Strength and Stamina
 
<br>
 
 
[[File:Best Titan Weapons.jpg|360px]]
 
[[File:Best Titan Weapons.jpg|360px]]
 
<br>
 
<br>
The weapon and offhand I have shown here are the best (aside from the premium ones of course)
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Your gear scales best with Strength and Stamina
<br>
+
*Early on both your health/rage and damage scaling is garbage.
The other 3 stats suck on titan.
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*Both your health/rage and damage will increase exponentially, scaling by level.
<br>
+
**Your base health/rage increases <b>every level</b>
Titan is supposed to be a tank, so it’s abilities will cost more rage and deal less damage. The good news is that Titan's gear heavily focuses on your best stats. Rather than raising physical dodge separately, your strength also raises your block chance. Titans have the most armor but also the least magic resist so you might struggle against priest/phil enemies. I recommend <b>downranking</b> your skills depending on rage as Titan is the most cost heavy class in the game.
+
**Your base damage, through an ability's rank, increases <b>every 20 levels</b> or so (melee is every 15 levels) .
 +
*Both Strength and Stamina are equally as good both in scaling and effect.
 +
**Therefore you can train and spend points on both equally
 +
**
 +
*The other 3 stats suck on titan.
 +
**Scaling from gear is so trash, that even Intellect (rage cost reduction) might not be as worth investing in.
 +
Titan is supposed to be a tank, so it’s abilities will cost more rage and deal less damage. The good news is that Titan's gear heavily focuses on your best stats. Rather than raising physical dodge separately, your strength also raises your block chance. Titans have the most armor but also the least magic resist so you might struggle against priest/phil enemies. While Titan can use a lot of rage, the rage/mp cost changes on lower ranked skills have been reduced by a decent amount. You can still "down rank" your abilities, but might not be as necessary now.
 
<br>
 
<br>
  
 
===<b>Training</b> (activities > training)===
 
===<b>Training</b> (activities > training)===
*You should alternate between training Strength and Stamina
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Auto Train
 +
*Set Strength and Stamina to 50 each
 +
*Don't invest any training energy into the other stats
 +
Point Allocation
 +
*Train Strength equally as much as Stamina
 
**Do not even try training the other three
 
**Do not even try training the other three
 
**You can build more strength with enough rage healing items or to get more value from melee
 
**You can build more strength with enough rage healing items or to get more value from melee
*Eventually Strength will outweigh Stamina by a lot more  
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*Eventually Strength will outweigh Stamina a bit more, so the gap between them can widen a little.
**I don't recommend building too much more strength, but the gap can widen a little more.
 
  
==Skills==
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==Abilities==
 
<b>Melee</b>- Deals minor damage
 
<b>Melee</b>- Deals minor damage
 
<br>
 
<br>
 
[[File:Melee.jpg|50px]]
 
[[File:Melee.jpg|50px]]
 
<br>
 
<br>
This attack deals little damage but has a 1 second cooldown and costs no mana. Since titans scale with strength, this skill will be your bread and butter along with bludgeon.
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This ability deals little damage but has a 1 second cooldown and costs no mana. Since titans scale with strength, this ability will be your bread and butter along with bludgeon.
 
<br>
 
<br>
 
Unlocked at <b>Start</b> and Rank increases every 15 levels
 
Unlocked at <b>Start</b> and Rank increases every 15 levels
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[[File:Bludgeon.jpg|50px]]
 
[[File:Bludgeon.jpg|50px]]
 
<br>
 
<br>
This attack is like Assassin’s Stab, but has a 3-second cooldown instead of 2 and deals less damage. Of course, it also costs more. This ability’s damage cannot be increased by a talent, although there is one for reduced rage. It’ll still cost way more than Stab. This skill is still your bread and butter though.  
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This ability is like Assassin’s Stab, but has a 3-second cooldown instead of 2 and deals less damage. Of course, it also costs more. This ability’s damage cannot be increased by a talent, although there is one for reduced rage. It’ll still cost way more than Stab. This ability is still your bread and butter though.  
 
<br>
 
<br>
 
Unlocked at <b>Start</b> and Rank increases every 20 levels
 
Unlocked at <b>Start</b> and Rank increases every 20 levels
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[[File:Gash.jpg|50px]]
 
[[File:Gash.jpg|50px]]
 
<br>
 
<br>
This attack costs more than Bludgeon but should still be used at the beginning of combat. This attack will deal damage 2 to 3 times (one tick equals 5 seconds) and is the most cost-efficient skill even though it costs more. Only use it if you can’t kill an enemy within 10-15 seconds. The 30% bonus damage you can get from the talent is negligible, compared to Assassin’s guaranteed double damage with Improved Sever.  
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This ability costs more than Bludgeon but should still be used at the beginning of combat. This ability will deal damage 2 to 3 times (one tick equals 5 seconds) and is the most cost-efficient ability even though it costs more. Only use it if you can’t kill an enemy within 10-15 seconds. The 30% bonus damage you can get from the talent is negligible, compared to Assassin’s guaranteed double damage with Improved Sever.  
 
<br>
 
<br>
 
Unlocked at start and Rank increases every 20 levels
 
Unlocked at start and Rank increases every 20 levels
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[[File:Destroy.jpg|50px]]
 
[[File:Destroy.jpg|50px]]
 
<br>
 
<br>
A very costly skill that has a very long cooldown of 20 seconds. Fun fact though, it's pretty much bludgeon but deals twice the damage and costs twice the rage. Only good if your enemy has less than 20% health, and even then it might not crit.  
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A very costly ability that has a very long cooldown of 20 seconds. Fun fact though, it's pretty much bludgeon but deals twice the damage and costs twice the rage. Only good if your enemy has less than 20% health, and even then it might not crit.  
 
<br>
 
<br>
 
Unlocked at level 20 and Rank increases every 20 levels
 
Unlocked at level 20 and Rank increases every 20 levels
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[[File:Warstomp.jpg|50px]]
 
[[File:Warstomp.jpg|50px]]
 
<br>
 
<br>
A very costly skill that deals aoe damage, and with a 10 second cooldown doesn't fare well. Even if it only targets 1 enemy it's very rage inefficient, and to break even with bludgeon you'd need to target at least 3 enemies. This could work against multiple weaker enemies, taking them out in one hit. For example, farming bear/elk meat. Even if the enemies are a bit spread out you can farm them a bit faster compared to Assassin without aoe skills.  
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A very costly ability that deals aoe damage, and with a 10-second cooldown doesn't fare well. Even if it only targets 1 enemy it's very rage inefficient, and to break even with bludgeon you'd need to target at least 3 enemies. This could work against multiple weaker enemies, taking them out in one hit. For example, farming bear/elk meat. Even if the enemies are a bit spread out you can farm them a bit faster compared to Assassin without aoe abilities. There is a talent giving you a chance to stun enemies, but I would not recommend rushing it.
 
<br>
 
<br>
 
Unlocked at level 20 and Rank increases every 20 levels
 
Unlocked at level 20 and Rank increases every 20 levels
  
<b>Charge</b>- Rushes enemy, dealing minimal damage and stunning them
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<b>Charge</b>- Rushes an enemy, dealing minimal damage and stunning them
 
<br>
 
<br>
 
[[File:Charge.jpg|50px]]
 
[[File:Charge.jpg|50px]]
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Unlocked at level 10  
 
Unlocked at level 10  
  
<b>Incapacitate</b>- Stun an enemy  
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<b>Taunt</b>- Grab an enemy's attention, attacking you in the process
 
<br>
 
<br>
[[File:Incapacitate.jpg|50px]]
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[[File:Taunt.jpg|50px]]
 
<br>
 
<br>
This skill is unlocked through the talent tree and stuns your enemies for 2 ticks, which is about 10 seconds. I do not recommend unlocking this skill and I will explain in the talent tree section.
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I consider this to be the titan’s equivalent to distracting throw but costs no rage and deals no damage. It has a longer cooldown and designed for a party rather than solo. It’s still good if you want to pull an enemy away from a mob. Charge does the same thing, but you'd have to move after anyways.
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<br>
 +
Unlocked at level 15
 +
 
 +
<b>Titan’s Battlecry</b>- Temporarily increases health
 +
<br>
 +
[[File:Titan’s Battlecry.jpg|50px]]
 +
<br>
 +
A simple ability that increases maximum health by 15% and not stamina, so it doesn’t increase your rage and stacks on top of your total health. So that'd be your base health plus <b>health increase</b> from Stamina. It lasts 4 to 5 minutes and can be recast like Assassin's vigor can. This ability can be cast on your pet, but not other players.
 +
<br>
 +
Unlocked at level 10
 +
 
 +
<b>Warrior’s Swiftness</b>- Temporarily increases agility
 +
<br>
 +
[[File:Warrior’s Swiftness.jpg|50px]]
 +
<br>
 +
A simple ability that increases agility by 10%. You don’t even scale off agility, a stat that already scales poorly. It lasts 2 to 3 minutes and has a cooldown of 3 minutes. So not that useful
 +
<br>
 +
Unlocked at level 30
 +
 
 +
<b>Shield Bash</b>- Stun an enemy
 +
<br>
 +
[[File:Shield Bash.jpg|50px]]
 +
<br>
 +
It’s the equivalent to Assassin’s Incapacitate but has lasts one tick less (so 5 seconds) and a shorter cooldown. It requires a shield.  
 +
<br>
 +
Unlocked at Level 5
  
 
===Rotation===
 
===Rotation===
  
#Use Assassin's Vigour if it expires
+
#Use Titan’s Battlecry if it expires
#Begin the attack with Distracting Throw if the enemy is far away
+
#Begin the attack with Taunt if there are multiple enemies nearby
#Attack with Sever.
+
#Cast Charge from a distance
#Keep using it to refresh as long as you can’t defeat the enemy within 10-15 seconds.
+
#Attack with Gash
#Use Bladestorm if you are willing to waste rage, defeating them faster, and completing a quest or gaining XP.
+
#*Keep using it to refresh as long as you can’t defeat the enemy within 10-15 seconds.
#*It is not worth using in the middle of a fight as It’s a waste of rage using an already rage inefficient skill
+
#Use Shield Bash if up
#Spam Melee, Stab, and Bladestorm (if using lowest rank)
+
#Spam Melee and Bludgeon
#Use Incapacitate (not recommended) to stun powerful enemies or to conserve health and rage if you can kill them while stunned.
+
#Use Shield Wall if up (unless 260 rage costs too much at your level)
#Use Stealth to recover health and mana or to wait for a food/potion cooldown. You must not move after casting this or enemies will attack you
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#Use Food if you are low on health or rage
 +
#Use Destroy, if you want, when enemy is below 20% Health
 +
 
 
<br>
 
<br>
<b>Tl;dr</b> Spam Melee and Stab for damage (maybe Distracting Throw also)
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<b>Tl;dr</b> Spam Melee and Bludgeon for damage
  
 
==Talent Tree Overview==
 
==Talent Tree Overview==
[[File:Assassin Talent.JPG|600px]]
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[[File:Titan Talent.jpg|600px]]
 
<br>
 
<br>
I consider the left tree to be the defensive/utility while the right tree is the offensive. You can reset anytime. but just note the cost to reset (after the first free reset) increases every time you reset.
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I consider the left tree to be the defensive/utility while the right tree is the offensive/utility.
<br>
+
*It takes 5 points in a tier to gain access to the next tier of talents, but only for one side.
You shouldn't worry about the Talent Tree early on as you only start with one point, gaining more every ten levels. There side quests near the second half of the game that rewards you with a total of 5 talent points. I will list all the talents you can learn and the order you should learn it.
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**For example, if you level up Brutality to 5 you can begin to level up Improved Gash and Precision, but not Resilience or Enduring Protection .
 +
*If there is an arrow connecting two talents, you must level up the talent above before you can level up the talent below.
 +
**Well Trained and Heavy Lifting can only be leveled up once you have leveled up either Improved Stamina or Improved Strength to 3 respectively.
 +
*You can reset anytime. but just note the cost to reset (after the first free reset) increases every time you reset.
 +
*You shouldn't worry about the Talent Tree early on as you only start with one point, gaining more every ten levels.  
 +
**There side quests near the second half of the game that rewards you with a total of 5 talent points.  
 +
**I will list all the talents you can learn and the order you should learn them.
 +
 
  
 
===Tier 1===
 
===Tier 1===
[[File:First Tier Improved Assassin.jpg|300px]]
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[[File:First Tier Improved Titan.jpg|300px]]
<br>
 
In the first tier you have <b>Improved Strength</b> and <b>Improved Agility</b> which increases your stat. You need all 3 points in this in order to learn a second-tier skill called Discipline and Masters training respectively. At max level, you can gain up to 10 percent more of a stat through training. Strength (Masters training) is definitely preferred over Agility (Discipline).
 
 
<br>
 
<br>
[[File:Improved Sever.jpg|150px]]
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In the first tier, you have <b>Improved Stamina</b> and <b>Improved Strength</b> that increases your stat. You need all 3 points in this in order to learn a second-tier talent called Well Trained and Heavy Lifting respectively. At max level, you can gain up to 10 percent more of a stat through training. I recommend Heavy Lifting over Well Trained to deal more damage on a tank class.
 
<br>
 
<br>
Next, you have <b>Improved Sever</b>, which actually was a skill I mistook as useless. It said that increases the duration of Sever by 1%, which in reality is actually 1 tick. A tick equals 5 seconds, so at the max rank, you deal at least double the bleed damage. <b>Take this first</b>.
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[[File:Brutality Talent.jpg|150px]]
 
<br>
 
<br>
[[File:Assassin Defense Talent.jpg|300px]]
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You have <b>Brutality</b>, which increases crit chance by up to 5%. The only other offensive talent is Improved Gash.  
 
<br>
 
<br>
I've mentioned a defensive/utility and offensive split, but Channel Energy and <b>Thick armor</b> are in separate talent trees. Flexibility decreases physical damage taken by up to 6% while Improved armor raises your armor gained by items by 10%. They are both defensive talents that should be in the same tree. Nonetheless, these skills should be one of the last talents to level. Also to note, eventually Channel Energy will surpass Thick armor since you will cap on gear level.
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[[File:Titan Defense Talent.jpg|300px]]
 
<br>
 
<br>
[[File:Improved Stealth.jpg|150px]]
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<b>Defiance</b> increases block chance by up to 10% while <b>Juggernaut</b> increases armor by up to 25%. For some reason, Armor does not function as well so 25% doesn't actually mitigate as much. Defiance is stronger with a guaranteed 10% chance to block attacks.  
 
<br>
 
<br>
<b>Improved stealth</b> does nothing since the skill got revamped.
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[[File:Improved Bludgeon.jpg|150px]]
 
<br>
 
<br>
[[File:Flexibility Talent.jpg|150px]]
+
Finally, you have <b>Improved Bludgeon</b> which reduces Bludgeon rage cost by up to 10%. Not worth trying to reduce an already expensive ability.  
<br>
 
You have <b>Flexibility</b> which increases dodge chance by up to 10%. Being able to dodge more is infinitely better than taking less damage. Both only apply to physical attacks as well so dodge is dominant. Crit and Dodge also go hand in hand.
 
  
 
===Tier 2===
 
===Tier 2===
[[File:First Tier Improved Assassin.jpg|300px]]
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[[File:First Tier Improved Titan.jpg|300px]]
 
<br>
 
<br>
To reiterate, You need all 3 points in either Improved Strength and Improved Agility in order to learn a second-tier skill called <b>Discipline</b> and <b>Masters training</b> respectively. At max level, you can gain up to 10 percent more of a stat through training. Strength (Masters training) is definitely preferred over Agility (Discipline).
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To reiterate, You need all 3 points in either Improved Stamina or Improved Strength in order to learn a second-tier talent called <b>Well Trained</b> and <b>Heavy Lifting</b> respectively. At max level, you can gain up to 10 percent more of a stat through training. Again, I recommend Heavy Lifting over Well Trained to deal more damage on a tank class.
 
<br>
 
<br>
[[File:Assassin Defense Talent.jpg|300px]]
+
[[File:Enduring Protection Talent.jpg|150px]]
 
<br>
 
<br>
Also to reiterate, <b>Channel Energy</b> and Thick armor are in separate talent trees even though they are similar (defense/utility). Flexibility decreases physical damage taken by up to 6% while Improved armor raises your armor gained by items by 10%. They are both defensive talents that should be in the same tree. Nonetheless, these skills should be one of the last talents to level. Again, Channel Energy will surpass Thick armor since you will cap on gear level.
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In the second tier, you have <b>Enduring Protection</b> which increases Shield Wall duration by 3 ticks (15 seconds). It probably won’t last long enough anyway, but maybe take 1 point to precast.
 
<br>
 
<br>
[[File:Improved Stab.jpg|150px]]
+
[[File:Precision Talent.jpg|150px]]
 
<br>
 
<br>
<b>Improved Stab</b> is a second-tier skill that you should prioritize over the third-tier talents I will mention later. It raises the crit chance of your stab skill by up to 30%. This ensures you crit a third of the time (30% plus "default" 3% from agility), which is big considering how much agility it requires to increase crit anyways.
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<b>Precision</b> reduces the chance for enemies to dodge by up to 10%. I have no idea how that'll affect your damage but missing an attack can be costly on titan.
 
<br>
 
<br>
[[File:Assassin Tier 2 and 3 Talent.jpg|300px]]
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[[File:Titan Tier 2 and 3 Talent.jpg|300px]]
 
<br>
 
<br>
Similar to Improved Strength/Improved Agility, you have <b>Focus</b> and <b>Pain</b>. Focus lowers the rage cost of your skills by up to 10% while pain increases your crit chance by up to 5%. I’d prioritize Pain over Focus as both it and Penetration increase your damage output. You must max either skill (Focus or Pain) to be able to unlock the final talent.
+
You have Well Trained and Heaving Lifting, which I mentioned earlier, and <b>Resilience</b> and <b>Improved Gash</b>. Resilience reduces magic damage taken by up to 25% while Improved Gash increases your Gash damage by up to 30%. Both tier 3 talents are equally as bad, with Rampage at least having more purpose. Heavy Lifting talent is from the right talent tree, So improved gash has a minor advantage
  
 
===Tier 3===
 
===Tier 3===
[[File:Incapacitate Talent.jpg|150px]]
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[[File:Titans Thunder Talent.jpg|150px]]
 
<br>
 
<br>
<b>Incapacitate</b> is the only skill you have to unlock through the talent tree. It stuns your enemy for two ticks, which is a lot despite two ticks sounding like a little (10 seconds). It has a long cooldown of 60 seconds which might deter you from using it. But you should also be deterred from using it because the other talent, Penetration, is the superior one.
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<b>Titans Thunder</b> has up to 25% of stunning your enemies. Again, since you won’t really use this talent much, its not worth using. Against a single enemy it can act as a costly stun if it procs but that's about it.
 
<br>
 
<br>
[[File:Penetration Talent.jpg|150px]]
+
[[File:Rampage Talent.jpg|150px]]
 
<br>
 
<br>
Penetration is a strong skill that allows you to reduce the effect of enemy armor by 20%. You’ll be able to deal more damage and is definitely better than a stun. This talent isn’t the most important though, as I consider Improved Stab to be Assassin's greatest talent.
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<b>Rampage</b> has a 5% chance to recover 10% mana each attack you make. This means on average you gain .5% rage per attack. Rage gain is negligible since you’d have to spend rage to gain it.  
  
 
====Talent Order====
 
====Talent Order====
 
This is, therefore, the order in which you should level your talents
 
This is, therefore, the order in which you should level your talents
  Improved Sever
+
  Improved Strength
  Improved Strength to 2
+
  Brutality to 2  
  Improved Stab
+
Heavy Lifting
  Pain
+
  Improved Stamina
  Penetration  
+
  Defiance to 2
  Improved Strength to 3
+
  Well Trained
  Masters training
+
  Enduring Protection to 1
  Flexibility
+
  Defiance
  Focus
+
  Improved Gash
  Incapacitate
+
  Brutality
  Channel Energy
+
  Improved Bludgeon
  Thick armor
+
  Resilience
  Improved Agility
+
  Juggernaut
  Discipline
+
  Precision
  Improved Stealth (just to unlock them all)
+
  Rampage
Assuming you have 6 extra talent points you should unlock Penetration at level 80. You can decide to upgrade master training first, but I recommend doing it after Pain and Penetration.
+
  Titan’s Thunder
 +
  Enduring Protection (just to unlock them all)
 +
 
 +
I do not like this talent tree much. I've prioritized Heavy lifting and Well Trained above all else. It'll take 10 talent points each to get Heavy Lifting and Well Trained. Enduring Protection to 1 allows precasting so that'd by next on the list.

Latest revision as of 01:39, 29 March 2023

Introduction

This page contains the Titan Class Guide. You may return to Classes when you are finished reading this page.

Titan Class Guide

Titan Icon.jpg
Hold your ground as a powerful Spartan-like warrior. Able to equip a shield, you can block enemy attacks and dominate with earth-shattering strength.

Titan is a physical type class that's designed to be tanky. As a physical class, Titans make good use of the melee ability which has no cost. They also have a self-buff that increases their maximum health and a self shield based on maximum health. With the Taunt ability, Titans can grab another enemy's attention from afar while Charge allows you to close the gap between an enemy, stunning them in the process. A drawback to this class is that it's rage (or mana for magic classes) cost, compared to other classes, is the highest. If you do not mind this disadvantage, preferring to play a tanky class instead of assassin, and do not wish to play the cast heavy magical type classes, Titan is your class.

Stat Breakdown

Training Titan.jpg
Strength- Increases Physical damage and chance to Block with shield.
Stamina- Increases Health and Rage.
Agility- Increases Physical Crit and Dodge.
Spirit- Increases Dodge (absorb) and Health and Rage regen outside combat. Rage regen is half as effective in combat
Intellect- Increases Rage cost reduction

Stat Build

Best Titan Weapons.jpg
Your gear scales best with Strength and Stamina

  • Early on both your health/rage and damage scaling is garbage.
  • Both your health/rage and damage will increase exponentially, scaling by level.
    • Your base health/rage increases every level
    • Your base damage, through an ability's rank, increases every 20 levels or so (melee is every 15 levels) .
  • Both Strength and Stamina are equally as good both in scaling and effect.
    • Therefore you can train and spend points on both equally
  • The other 3 stats suck on titan.
    • Scaling from gear is so trash, that even Intellect (rage cost reduction) might not be as worth investing in.

Titan is supposed to be a tank, so it’s abilities will cost more rage and deal less damage. The good news is that Titan's gear heavily focuses on your best stats. Rather than raising physical dodge separately, your strength also raises your block chance. Titans have the most armor but also the least magic resist so you might struggle against priest/phil enemies. While Titan can use a lot of rage, the rage/mp cost changes on lower ranked skills have been reduced by a decent amount. You can still "down rank" your abilities, but might not be as necessary now.

Training (activities > training)

Auto Train

  • Set Strength and Stamina to 50 each
  • Don't invest any training energy into the other stats

Point Allocation

  • Train Strength equally as much as Stamina
    • Do not even try training the other three
    • You can build more strength with enough rage healing items or to get more value from melee
  • Eventually Strength will outweigh Stamina a bit more, so the gap between them can widen a little.

Abilities

Melee- Deals minor damage
Melee.jpg
This ability deals little damage but has a 1 second cooldown and costs no mana. Since titans scale with strength, this ability will be your bread and butter along with bludgeon.
Unlocked at Start and Rank increases every 15 levels

Bludgeon- Deals moderate damage
Bludgeon.jpg
This ability is like Assassin’s Stab, but has a 3-second cooldown instead of 2 and deals less damage. Of course, it also costs more. This ability’s damage cannot be increased by a talent, although there is one for reduced rage. It’ll still cost way more than Stab. This ability is still your bread and butter though.
Unlocked at Start and Rank increases every 20 levels

Gash- Deals moderate damage over time
Gash.jpg
This ability costs more than Bludgeon but should still be used at the beginning of combat. This ability will deal damage 2 to 3 times (one tick equals 5 seconds) and is the most cost-efficient ability even though it costs more. Only use it if you can’t kill an enemy within 10-15 seconds. The 30% bonus damage you can get from the talent is negligible, compared to Assassin’s guaranteed double damage with Improved Sever.
Unlocked at start and Rank increases every 20 levels

Destroy- Deals massive damage with extra crit chance if enemy low on health
Destroy.jpg
A very costly ability that has a very long cooldown of 20 seconds. Fun fact though, it's pretty much bludgeon but deals twice the damage and costs twice the rage. Only good if your enemy has less than 20% health, and even then it might not crit.
Unlocked at level 20 and Rank increases every 20 levels

Warstomp- Deal moderate damage to multiple enemies
Warstomp.jpg
A very costly ability that deals aoe damage, and with a 10-second cooldown doesn't fare well. Even if it only targets 1 enemy it's very rage inefficient, and to break even with bludgeon you'd need to target at least 3 enemies. This could work against multiple weaker enemies, taking them out in one hit. For example, farming bear/elk meat. Even if the enemies are a bit spread out you can farm them a bit faster compared to Assassin without aoe abilities. There is a talent giving you a chance to stun enemies, but I would not recommend rushing it.
Unlocked at level 20 and Rank increases every 20 levels

Charge- Rushes an enemy, dealing minimal damage and stunning them
Charge.jpg
As the name says, you charge at the enemy and stun them. Just use it when you’re about to fight the next enemy.
Unlocked at start

Shield Wall- Block damage based on 10% Maximum health
Shield Wall.jpg
Block damage temporarily and scales with health. It also costs around 260 rage which is a temporary set back at a lower level. It can last longer with a talent, but the only purpose I can see is the precast factor. With just one point you can quickly recast it after the previous one is destroyed.
Unlocked at level 10

Taunt- Grab an enemy's attention, attacking you in the process
Taunt.jpg
I consider this to be the titan’s equivalent to distracting throw but costs no rage and deals no damage. It has a longer cooldown and designed for a party rather than solo. It’s still good if you want to pull an enemy away from a mob. Charge does the same thing, but you'd have to move after anyways.
Unlocked at level 15

Titan’s Battlecry- Temporarily increases health
Titan’s Battlecry.jpg
A simple ability that increases maximum health by 15% and not stamina, so it doesn’t increase your rage and stacks on top of your total health. So that'd be your base health plus health increase from Stamina. It lasts 4 to 5 minutes and can be recast like Assassin's vigor can. This ability can be cast on your pet, but not other players.
Unlocked at level 10

Warrior’s Swiftness- Temporarily increases agility
Warrior’s Swiftness.jpg
A simple ability that increases agility by 10%. You don’t even scale off agility, a stat that already scales poorly. It lasts 2 to 3 minutes and has a cooldown of 3 minutes. So not that useful
Unlocked at level 30

Shield Bash- Stun an enemy
Shield Bash.jpg
It’s the equivalent to Assassin’s Incapacitate but has lasts one tick less (so 5 seconds) and a shorter cooldown. It requires a shield.
Unlocked at Level 5

Rotation

  1. Use Titan’s Battlecry if it expires
  2. Begin the attack with Taunt if there are multiple enemies nearby
  3. Cast Charge from a distance
  4. Attack with Gash
    • Keep using it to refresh as long as you can’t defeat the enemy within 10-15 seconds.
  5. Use Shield Bash if up
  6. Spam Melee and Bludgeon
  7. Use Shield Wall if up (unless 260 rage costs too much at your level)
  8. Use Food if you are low on health or rage
  9. Use Destroy, if you want, when enemy is below 20% Health


Tl;dr Spam Melee and Bludgeon for damage

Talent Tree Overview

Titan Talent.jpg
I consider the left tree to be the defensive/utility while the right tree is the offensive/utility.

  • It takes 5 points in a tier to gain access to the next tier of talents, but only for one side.
    • For example, if you level up Brutality to 5 you can begin to level up Improved Gash and Precision, but not Resilience or Enduring Protection .
  • If there is an arrow connecting two talents, you must level up the talent above before you can level up the talent below.
    • Well Trained and Heavy Lifting can only be leveled up once you have leveled up either Improved Stamina or Improved Strength to 3 respectively.
  • You can reset anytime. but just note the cost to reset (after the first free reset) increases every time you reset.
  • You shouldn't worry about the Talent Tree early on as you only start with one point, gaining more every ten levels.
    • There side quests near the second half of the game that rewards you with a total of 5 talent points.
    • I will list all the talents you can learn and the order you should learn them.


Tier 1

First Tier Improved Titan.jpg
In the first tier, you have Improved Stamina and Improved Strength that increases your stat. You need all 3 points in this in order to learn a second-tier talent called Well Trained and Heavy Lifting respectively. At max level, you can gain up to 10 percent more of a stat through training. I recommend Heavy Lifting over Well Trained to deal more damage on a tank class.
Brutality Talent.jpg
You have Brutality, which increases crit chance by up to 5%. The only other offensive talent is Improved Gash.
Titan Defense Talent.jpg
Defiance increases block chance by up to 10% while Juggernaut increases armor by up to 25%. For some reason, Armor does not function as well so 25% doesn't actually mitigate as much. Defiance is stronger with a guaranteed 10% chance to block attacks.
Improved Bludgeon.jpg
Finally, you have Improved Bludgeon which reduces Bludgeon rage cost by up to 10%. Not worth trying to reduce an already expensive ability.

Tier 2

First Tier Improved Titan.jpg
To reiterate, You need all 3 points in either Improved Stamina or Improved Strength in order to learn a second-tier talent called Well Trained and Heavy Lifting respectively. At max level, you can gain up to 10 percent more of a stat through training. Again, I recommend Heavy Lifting over Well Trained to deal more damage on a tank class.
Enduring Protection Talent.jpg
In the second tier, you have Enduring Protection which increases Shield Wall duration by 3 ticks (15 seconds). It probably won’t last long enough anyway, but maybe take 1 point to precast.
Precision Talent.jpg
Precision reduces the chance for enemies to dodge by up to 10%. I have no idea how that'll affect your damage but missing an attack can be costly on titan.
Titan Tier 2 and 3 Talent.jpg
You have Well Trained and Heaving Lifting, which I mentioned earlier, and Resilience and Improved Gash. Resilience reduces magic damage taken by up to 25% while Improved Gash increases your Gash damage by up to 30%. Both tier 3 talents are equally as bad, with Rampage at least having more purpose. Heavy Lifting talent is from the right talent tree, So improved gash has a minor advantage

Tier 3

Titans Thunder Talent.jpg
Titans Thunder has up to 25% of stunning your enemies. Again, since you won’t really use this talent much, its not worth using. Against a single enemy it can act as a costly stun if it procs but that's about it.
Rampage Talent.jpg
Rampage has a 5% chance to recover 10% mana each attack you make. This means on average you gain .5% rage per attack. Rage gain is negligible since you’d have to spend rage to gain it.

Talent Order

This is, therefore, the order in which you should level your talents

Improved Strength
Brutality to 2 
Heavy Lifting
Improved Stamina
Defiance to 2
Well Trained
Enduring Protection to 1
Defiance
Improved Gash
Brutality
Improved Bludgeon	
Resilience
Juggernaut
Precision
Rampage
Titan’s Thunder
Enduring Protection (just to unlock them all)

I do not like this talent tree much. I've prioritized Heavy lifting and Well Trained above all else. It'll take 10 talent points each to get Heavy Lifting and Well Trained. Enduring Protection to 1 allows precasting so that'd by next on the list.