Titan

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Introduction

This page contains the Titan Class Guide. You may return to Classes when you are finished reading this page.

Titan Class Guide

Titan Icon.jpg
Hold your ground as a powerful Spartan-like warrior. Able to equip a shield, you can block enemy attacks and dominate with earth-shattering strength.

Titan is a physical type class that's designed to be tanky. As a physical class, Titans make good use of the melee ability which has no cost. They also have a self-buff that increases their maximum health and a self shield based on maximum health. With the Taunt ability, Titans can grab another enemy's attention from afar while Charge allows you to close the gap between an enemy, stunning them in the process. A drawback to this class is that it's rage (or mana for magic classes) cost, compared to other classes, is the highest. If you do not mind this disadvantage, preferring to play a tanky class instead of assassin, and do not wish to play the cast heavy magical type classes, Titan is your class.

Stat Breakdown

Training Titan.jpg
Strength- Increases Physical damage and chance to Block with shield.
Stamina- Increases Health and Rage.
Agility- Increases Physical Crit and Dodge.
Spirit- Increases Dodge (absorb) and Health and Rage regen outside combat. Rage regen is half as effective in combat
Intellect- Increases Rage cost reduction

Stat Build

Best Titan Weapons.jpg
Your gear scales best with Strength and Stamina

  • Early on both your health/rage and damage scaling is garbage.
  • Both your health/rage and damage will increase exponentially, scaling by level.
    • Your base health/rage increases every level
    • Your base damage, through an ability's rank, increases every 20 levels or so (melee is every 15 levels) .
  • Both Strength and Stamina are equally as good both in scaling and effect.
    • Therefore you can train and spend points on both equally
  • The other 3 stats suck on titan.
    • Scaling from gear is so trash, that even Intellect (rage cost reduction) might not be as worth investing in.

Titan is supposed to be a tank, so it’s abilities will cost more rage and deal less damage. The good news is that Titan's gear heavily focuses on your best stats. Rather than raising physical dodge separately, your strength also raises your block chance. Titans have the most armor but also the least magic resist so you might struggle against priest/phil enemies. While Titan can use a lot of rage, the rage/mp cost changes on lower ranked skills have been reduced by a decent amount. You can still "down rank" your abilities, but might not be as necessary now.

Training (activities > training)

Auto Train

  • Set Strength and Stamina to 50 each
  • Don't invest any training energy into the other stats

Point Allocation

  • Train Strength equally as much as Stamina
    • Do not even try training the other three
    • You can build more strength with enough rage healing items or to get more value from melee
  • Eventually Strength will outweigh Stamina a bit more, so the gap between them can widen a little.

Abilities

Melee- Deals minor damage
Melee.jpg
This ability deals little damage but has a 1 second cooldown and costs no mana. Since titans scale with strength, this ability will be your bread and butter along with bludgeon.
Unlocked at Start and Rank increases every 15 levels

Bludgeon- Deals moderate damage
Bludgeon.jpg
This ability is like Assassin’s Stab, but has a 3-second cooldown instead of 2 and deals less damage. Of course, it also costs more. This ability’s damage cannot be increased by a talent, although there is one for reduced rage. It’ll still cost way more than Stab. This ability is still your bread and butter though.
Unlocked at Start and Rank increases every 20 levels

Gash- Deals moderate damage over time
Gash.jpg
This ability costs more than Bludgeon but should still be used at the beginning of combat. This ability will deal damage 2 to 3 times (one tick equals 5 seconds) and is the most cost-efficient ability even though it costs more. Only use it if you can’t kill an enemy within 10-15 seconds. The 30% bonus damage you can get from the talent is negligible, compared to Assassin’s guaranteed double damage with Improved Sever.
Unlocked at start and Rank increases every 20 levels

Destroy- Deals massive damage with extra crit chance if enemy low on health
Destroy.jpg
A very costly ability that has a very long cooldown of 20 seconds. Fun fact though, it's pretty much bludgeon but deals twice the damage and costs twice the rage. Only good if your enemy has less than 20% health, and even then it might not crit.
Unlocked at level 20 and Rank increases every 20 levels

Warstomp- Deal moderate damage to multiple enemies
Warstomp.jpg
A very costly ability that deals aoe damage, and with a 10-second cooldown doesn't fare well. Even if it only targets 1 enemy it's very rage inefficient, and to break even with bludgeon you'd need to target at least 3 enemies. This could work against multiple weaker enemies, taking them out in one hit. For example, farming bear/elk meat. Even if the enemies are a bit spread out you can farm them a bit faster compared to Assassin without aoe abilities. There is a talent giving you a chance to stun enemies, but I would not recommend rushing it.
Unlocked at level 20 and Rank increases every 20 levels

Charge- Rushes an enemy, dealing minimal damage and stunning them
Charge.jpg
As the name says, you charge at the enemy and stun them. Just use it when you’re about to fight the next enemy.
Unlocked at start

Shield Wall- Block damage based on 10% Maximum health
Shield Wall.jpg
Block damage temporarily and scales with health. It also costs around 260 rage which is a temporary set back at a lower level. It can last longer with a talent, but the only purpose I can see is the precast factor. With just one point you can quickly recast it after the previous one is destroyed.
Unlocked at level 10

Taunt- Grab an enemy's attention, attacking you in the process
Taunt.jpg
I consider this to be the titan’s equivalent to distracting throw but costs no rage and deals no damage. It has a longer cooldown and designed for a party rather than solo. It’s still good if you want to pull an enemy away from a mob. Charge does the same thing, but you'd have to move after anyways.
Unlocked at level 15

Titan’s Battlecry- Temporarily increases health
Titan’s Battlecry.jpg
A simple ability that increases maximum health by 15% and not stamina, so it doesn’t increase your rage and stacks on top of your total health. So that'd be your base health plus health increase from Stamina. It lasts 4 to 5 minutes and can be recast like Assassin's vigor can. This ability can be cast on your pet, but not other players.
Unlocked at level 10

Warrior’s Swiftness- Temporarily increases agility
Warrior’s Swiftness.jpg
A simple ability that increases agility by 10%. You don’t even scale off agility, a stat that already scales poorly. It lasts 2 to 3 minutes and has a cooldown of 3 minutes. So not that useful
Unlocked at level 30

Shield Bash- Stun an enemy
Shield Bash.jpg
It’s the equivalent to Assassin’s Incapacitate but has lasts one tick less (so 5 seconds) and a shorter cooldown. It requires a shield.
Unlocked at Level 5

Rotation

  1. Use Titan’s Battlecry if it expires
  2. Begin the attack with Taunt if there are multiple enemies nearby
  3. Cast Charge from a distance
  4. Attack with Gash
    • Keep using it to refresh as long as you can’t defeat the enemy within 10-15 seconds.
  5. Use Shield Bash if up
  6. Spam Melee and Bludgeon
  7. Use Shield Wall if up (unless 260 rage costs too much at your level)
  8. Use Food if you are low on health or rage
  9. Use Destroy, if you want, when enemy is below 20% Health


Tl;dr Spam Melee and Bludgeon for damage

Talent Tree Overview

Titan Talent.jpg
I consider the left tree to be the defensive/utility while the right tree is the offensive/utility.

  • It takes 5 points in a tier to gain access to the next tier of talents, but only for one side.
    • For example, if you level up Brutality to 5 you can begin to level up Improved Gash and Precision, but not Resilience or Enduring Protection .
  • If there is an arrow connecting two talents, you must level up the talent above before you can level up the talent below.
    • Well Trained and Heavy Lifting can only be leveled up once you have leveled up either Improved Stamina or Improved Strength to 3 respectively.
  • You can reset anytime. but just note the cost to reset (after the first free reset) increases every time you reset.
  • You shouldn't worry about the Talent Tree early on as you only start with one point, gaining more every ten levels.
    • There side quests near the second half of the game that rewards you with a total of 5 talent points.
    • I will list all the talents you can learn and the order you should learn them.


Tier 1

First Tier Improved Titan.jpg
In the first tier, you have Improved Stamina and Improved Strength that increases your stat. You need all 3 points in this in order to learn a second-tier talent called Well Trained and Heavy Lifting respectively. At max level, you can gain up to 10 percent more of a stat through training. I recommend Heavy Lifting over Well Trained to deal more damage on a tank class.
Brutality Talent.jpg
You have Brutality, which increases crit chance by up to 5%. The only other offensive talent is Improved Gash.
Titan Defense Talent.jpg
Defiance increases block chance by up to 10% while Juggernaut increases armor by up to 25%. For some reason, Armor does not function as well so 25% doesn't actually mitigate as much. Defiance is stronger with a guaranteed 10% chance to block attacks.
Improved Bludgeon.jpg
Finally, you have Improved Bludgeon which reduces Bludgeon rage cost by up to 10%. Not worth trying to reduce an already expensive ability.

Tier 2

First Tier Improved Titan.jpg
To reiterate, You need all 3 points in either Improved Stamina or Improved Strength in order to learn a second-tier talent called Well Trained and Heavy Lifting respectively. At max level, you can gain up to 10 percent more of a stat through training. Again, I recommend Heavy Lifting over Well Trained to deal more damage on a tank class.
Enduring Protection Talent.jpg
In the second tier, you have Enduring Protection which increases Shield Wall duration by 3 ticks (15 seconds). It probably won’t last long enough anyway, but maybe take 1 point to precast.
Precision Talent.jpg
Precision reduces the chance for enemies to dodge by up to 10%. I have no idea how that'll affect your damage but missing an attack can be costly on titan.
Titan Tier 2 and 3 Talent.jpg
You have Well Trained and Heaving Lifting, which I mentioned earlier, and Resilience and Improved Gash. Resilience reduces magic damage taken by up to 25% while Improved Gash increases your Gash damage by up to 30%. Both tier 3 talents are equally as bad, with Rampage at least having more purpose. Heavy Lifting talent is from the right talent tree, So improved gash has a minor advantage

Tier 3

Titans Thunder Talent.jpg
Titans Thunder has up to 25% of stunning your enemies. Again, since you won’t really use this talent much, its not worth using. Against a single enemy it can act as a costly stun if it procs but that's about it.
Rampage Talent.jpg
Rampage has a 5% chance to recover 10% mana each attack you make. This means on average you gain .5% rage per attack. Rage gain is negligible since you’d have to spend rage to gain it.

Talent Order

This is, therefore, the order in which you should level your talents

Improved Strength
Brutality to 2 
Heavy Lifting
Improved Stamina
Defiance to 2
Well Trained
Enduring Protection to 1
Defiance
Improved Gash
Brutality
Improved Bludgeon	
Resilience
Juggernaut
Precision
Rampage
Titan’s Thunder
Enduring Protection (just to unlock them all)

I do not like this talent tree much. I've prioritized Heavy lifting and Well Trained above all else. It'll take 10 talent points each to get Heavy Lifting and Well Trained. Enduring Protection to 1 allows precasting so that'd by next on the list.