Difference between revisions of "Classes"

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== Class Attributes==
 
== Class Attributes==
Every class has a set of attributes that increase their stats in battle. Their attributes can be increased through points and [[Gear]], as well through Energy that regenerates over time.
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Every class has a set of attributes that increase their stats in battle. Their attributes can be increased through points and gear, as well through Energy that regenerates over time.
  
 
===Training===
 
===Training===
You can access Training through Activities > Training
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[[File:training2.jpg|thumb|none|750px|Titan's Training Screen]]
*Every 2 minutes you regenerate 10/20 energy (depending on exalted player status)
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**Energy caps at 100 energy and is used to upgrade your attributes 
 
*Every class has a set of attributes that increase their effectiveness in battle.
 
**
 
*Points can be earned daily through Daily Quests, Vote for Rewards, and Tomb Raiding.
 
**Both Vote for Rewards and Tomb Raiding can be accessed through Activities as well.
 
  
====Daily Quests====
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The only way you can increase your stats is by equipping higher level gear or through the training screen.  
Almost every area in the game will have a daily quest you can complete. They generally award only ten points and a set Experience/Gold depending on the area. There is one daily though which awards a whopping 300 points and a respectable sum of Experience/Gold. This quest can only be accessed near the end of the game so it'll take some time to get to.
 
  
====Vote for Rewards====
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*Every 5 minutes you regenerate 10/20 energy (depending on exalted player status)
Every day you can click on the same ten links to earn 5/10 points (depending on exalted player status). You do not have to interact with the other sites in anyway to obtain these points either.
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**Energy caps at 100 energy and is used to raise your attributes 
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**Training uses up all the energy you have
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**<b>Exalted Players fully recharge</b> their bar every <b>25 minutes</b>
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**<b>Non-Exalted</b> Players <b>fully recharge</b> every <b>50 minutes</b>
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*Every class has a set of attributes that increase their effectiveness in battle.
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[[File:DesertTemple.PNG|thumb|none|600px|Oh boy its the Proving Grounds]]
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*Points can be earned daily through Daily Quests and Proving Grounds.
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**Points instantly raise your attributes equal to 100 energy's worth.
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**Proving Grounds are spread throughout the land so you must find them on your own
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***Each Proving Ground has 3 difficulties: Normal, Hard, and Insane
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****Each mode can be done once to gain points and gold
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****Doing a higher difficulties automatically completes the lower difficulties
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*****For example, by completing the Insane difficulty you can skip Normal and Hard difficulty
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*****It gives loot as if you have already completed it
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[[File:Proving.PNG|thumb|none|600px|Loot it and scoot it]]
  
====Tomb Raiding====
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You can also gain points through regular quests and by becoming a Titan of Time.
You don't actually visit a tomb, rather you click on 4 different objects. So think of it like those daily scratchcards in other games. Each  "Tomb" you raid gives you a random amount of gold and points. There is also a chance to receive a piece of gear or food. While the gear can be bought from other npcs, the food you obtain cannot be found anywhere else. Also note that you might not gain any points at all, which may happen if you have created multiple characters. This is probably to prevent potential abuse of point gain.
 
  
 
===Attribute Breakdown===
 
===Attribute Breakdown===
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**It also comes at the cost of more rage/mana.
 
**It also comes at the cost of more rage/mana.
  
== Class Guide==
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== Class Talent ==
[[Assassin]]
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[[File:Assassin Talent Tree.png|600px]]
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<br>
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*It takes 5 points in a tier to gain access to the next tier of talents, but only for one side.
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**For example, if you level up Thick Armor to 5 you can begin to level up Focus and Channel energy, but not Improved Bladestorm or Pain.
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*If there is an arrow connecting two talents, you must level up the talent above before you can level up the talent below.
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**Discipline or Master's Training can only be leveled up once you have leveled up either Improved Agility or Improved Strength to 3 respectively.
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*You can reset anytime. but just note the cost to reset (after the first free reset) increases every time you reset.
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*You shouldn't worry about the Talent Tree early on as you only start with one point, gaining more every ten levels.
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**There side quests near the second half of the game that rewards you with a total of 5 talent points.
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**I will list all the talents you can learn and the order you should learn them.
  
[[Philosopher]]
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== Class Gear==
  
[[Priest]]
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== Class Guide==
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If you are unsure which class you would like to play or wish to learn more about your class, you can click any of the images below.
  
[[Titan]]
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[[File:Assassin_Icon.JPG|150px |link=Assassin |alt=Alt text |Assassin]]
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[[File:Titan_Icon.jpg|145px |link=Titan |alt=Alt text |Titan]]
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<br>
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[[File:Priest_Icon.jpg|150px |link=Priest |alt=Alt text |Priest]]
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[[File:Philosopher_Icon.jpg|150px |link=Philosopher |alt=Alt text |Philosopher]]

Latest revision as of 06:37, 7 March 2023

Introduction

As a Titan of Time, you will have access to four different Classes. This page will aid in your decision and understanding of each class.

Class Attributes

Every class has a set of attributes that increase their stats in battle. Their attributes can be increased through points and gear, as well through Energy that regenerates over time.

Training

Titan's Training Screen


The only way you can increase your stats is by equipping higher level gear or through the training screen.

  • Every 5 minutes you regenerate 10/20 energy (depending on exalted player status)
    • Energy caps at 100 energy and is used to raise your attributes
    • Training uses up all the energy you have
    • Exalted Players fully recharge their bar every 25 minutes
    • Non-Exalted Players fully recharge every 50 minutes
  • Every class has a set of attributes that increase their effectiveness in battle.
Oh boy its the Proving Grounds
  • Points can be earned daily through Daily Quests and Proving Grounds.
    • Points instantly raise your attributes equal to 100 energy's worth.
    • Proving Grounds are spread throughout the land so you must find them on your own
      • Each Proving Ground has 3 difficulties: Normal, Hard, and Insane
        • Each mode can be done once to gain points and gold
        • Doing a higher difficulties automatically completes the lower difficulties
          • For example, by completing the Insane difficulty you can skip Normal and Hard difficulty
          • It gives loot as if you have already completed it
Loot it and scoot it

You can also gain points through regular quests and by becoming a Titan of Time.

Attribute Breakdown

Training.jpg
Each attribute works differently with each class, but Titan/Assassin and Priest/Philosopher work similarly.

  • Stamina increases the Health of every class and Rage of Titan/Assassin.
  • Strength increases the Physcial damage of every class, but is mainly relevant to Titan/Assassin.
    • It also increases the Block rate of Titan.
  • Intellect increases the Magic damage of every class, but is mainly relevant to Priest/Philosopher.
    • It also increases the Mana of Priest/Philosopher and Rage cost reduction of Titan/Assassin.
  • Agility increases the Physical Crit and Melee dodge of all classes but mainly scales best with Assassin.
  • Spirit increases the Magic Crit and Magic absorb , Healing, and Health and Rage/Mana regen outside combat.
    • This applies to all classes but mainly scales better with Priest/Philosopher.
    • Healing only applies to spells and not food/potions you consume
    • Rage/Mana regen is half as effective in combat

Each class has base health, rage/mana, and damage which the stats scale from

  • If you have a base health of 1000 and a health increase of 20%, you would have 1200 health.
  • If your skill deals a base damage of 100 and you have a Physical/Magic damage increase of 20%, you would deal 120 damage (pre-mitigation)
  • This is why you should learn higher ranked skills to increase your base damage
    • This requires the right level and sufficient gold
    • It also comes at the cost of more rage/mana.

Class Talent

Assassin Talent Tree.png

  • It takes 5 points in a tier to gain access to the next tier of talents, but only for one side.
    • For example, if you level up Thick Armor to 5 you can begin to level up Focus and Channel energy, but not Improved Bladestorm or Pain.
  • If there is an arrow connecting two talents, you must level up the talent above before you can level up the talent below.
    • Discipline or Master's Training can only be leveled up once you have leveled up either Improved Agility or Improved Strength to 3 respectively.
  • You can reset anytime. but just note the cost to reset (after the first free reset) increases every time you reset.
  • You shouldn't worry about the Talent Tree early on as you only start with one point, gaining more every ten levels.
    • There side quests near the second half of the game that rewards you with a total of 5 talent points.
    • I will list all the talents you can learn and the order you should learn them.

Class Gear

Class Guide

If you are unsure which class you would like to play or wish to learn more about your class, you can click any of the images below.

Alt text Alt text
Alt text Alt text