Difference between revisions of "Classes"
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== Class stats== | == Class stats== | ||
Every class has a set of stats that increase their effectiveness in battle. Their stats can be increased through points and [[Gear]], as well through Energy that regenerates over time. | Every class has a set of stats that increase their effectiveness in battle. Their stats can be increased through points and [[Gear]], as well through Energy that regenerates over time. | ||
− | |||
+ | ===Training=== | ||
+ | [[File:Training.jpg|300px]] | ||
+ | <br> | ||
+ | You can access Training through Activities > Training | ||
+ | *Every 2 minutes you regenerate 10/20 energy (depending on exalted player status) | ||
+ | **Energy caps at 100 energy and is used to upgrade your stats | ||
+ | *Every class has a set of stats that increase their effectiveness in battle. | ||
+ | ** | ||
+ | *Points can be earned daily through Daily Quests, Vote for Rewards, and Tomb Raiding. | ||
+ | **Both Vote for Rewards and Tomb Raiding can be accessed through Activities as well. | ||
+ | |||
+ | ====Daily Quests==== | ||
+ | Almost every area in the game will have a daily quest you can complete. They generally award only ten points and a set Experience/Gold depending on the area. There is one daily though which awards a whopping 300 points and a respectable sum of Experience/Gold. This quest can only be accessed near the end of the game so it'll take some time to get to. | ||
+ | |||
+ | ====Vote for Rewards==== | ||
+ | Every day you can click on the same ten links to earn 5/10 points (depending on exalted player status). You do not have to interact with the other sites in anyway to obtain these points either. | ||
+ | |||
+ | ====Tomb Raiding==== | ||
+ | You don't actually visit a tomb, rather you click on 4 different objects. So think of it like those daily scratchcards in other games. Each "Tomb" you raid gives you a random amount of gold and points. There is also a chance to receive a piece of gear or food. While the gear can be bought from other npcs, the food you obtain cannot be found anywhere else. Also note that you might not gain any points at all, which may happen if you have created multiple characters. This is probably to prevent potential abuse of point gain. | ||
+ | |||
+ | ===Stat Breakdown=== | ||
Each stat works differently with each class, but Titan/Assassin and Priest/Philosopher work similarly. | Each stat works differently with each class, but Titan/Assassin and Priest/Philosopher work similarly. | ||
*Stamina increases the <b>Health</b> of every class and <b>Rage</b> of Titan/Assassin. | *Stamina increases the <b>Health</b> of every class and <b>Rage</b> of Titan/Assassin. | ||
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**Rage/Mana regen is half as effective in combat | **Rage/Mana regen is half as effective in combat | ||
+ | Each class has base health, rage/mana, and damage which the stats scale from | ||
+ | *If you have a <b>base health</b> of 1000 and a <b>health increase</b> of 20%, you would have 1200 health. | ||
+ | *If your skill deals a <b>base damage</b> of 100 and you have a <b>Physical/Magic damage increase</b> of 20%, you would deal 120 damage (pre-mitigation) | ||
+ | *This is why you should learn higher ranked skills to increase your base damage | ||
+ | **This requires the right level and sufficient gold | ||
+ | **It also comes at the cost of more rage/mana. | ||
Revision as of 22:32, 26 October 2020
Introduction
As a Titan of Time, you will have access to four different Classes. This page will aid in your decision and understanding of each class.
Class stats
Every class has a set of stats that increase their effectiveness in battle. Their stats can be increased through points and Gear, as well through Energy that regenerates over time.
Training
You can access Training through Activities > Training
- Every 2 minutes you regenerate 10/20 energy (depending on exalted player status)
- Energy caps at 100 energy and is used to upgrade your stats
- Every class has a set of stats that increase their effectiveness in battle.
- Points can be earned daily through Daily Quests, Vote for Rewards, and Tomb Raiding.
- Both Vote for Rewards and Tomb Raiding can be accessed through Activities as well.
Daily Quests
Almost every area in the game will have a daily quest you can complete. They generally award only ten points and a set Experience/Gold depending on the area. There is one daily though which awards a whopping 300 points and a respectable sum of Experience/Gold. This quest can only be accessed near the end of the game so it'll take some time to get to.
Vote for Rewards
Every day you can click on the same ten links to earn 5/10 points (depending on exalted player status). You do not have to interact with the other sites in anyway to obtain these points either.
Tomb Raiding
You don't actually visit a tomb, rather you click on 4 different objects. So think of it like those daily scratchcards in other games. Each "Tomb" you raid gives you a random amount of gold and points. There is also a chance to receive a piece of gear or food. While the gear can be bought from other npcs, the food you obtain cannot be found anywhere else. Also note that you might not gain any points at all, which may happen if you have created multiple characters. This is probably to prevent potential abuse of point gain.
Stat Breakdown
Each stat works differently with each class, but Titan/Assassin and Priest/Philosopher work similarly.
- Stamina increases the Health of every class and Rage of Titan/Assassin.
- Strength increases the Physcial damage of every class, but is mainly relevant to Titan/Assassin.
- It also increases the Block rate of Titan.
- Intellect increases the Magic damage of every class, but is mainly relevant to Priest/Philosopher.
- It also increases the Mana of Priest/Philosopher and Rage cost reduction of Titan/Assassin.
- Agility increases the Physical Crit and Melee dodge of all classes but mainly scales best with Assassin.
- Spirit increases the Magic Crit and Magic absorb , Healing, and Health and Rage/Mana regen outside combat.
- This applies to all classes but mainly scales better with Priest/Philosopher.
- Healing only applies to spells and not food/potions you consume
- Rage/Mana regen is half as effective in combat
Each class has base health, rage/mana, and damage which the stats scale from
- If you have a base health of 1000 and a health increase of 20%, you would have 1200 health.
- If your skill deals a base damage of 100 and you have a Physical/Magic damage increase of 20%, you would deal 120 damage (pre-mitigation)
- This is why you should learn higher ranked skills to increase your base damage
- This requires the right level and sufficient gold
- It also comes at the cost of more rage/mana.