Difference between revisions of "Classes"
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+ | ==Introduction== | ||
+ | As a Titan of Time, you will have access to four different Classes. This page will aid in your decision and understanding of each class. | ||
+ | |||
+ | == Class stats== | ||
+ | Every class has a set of stats that increase their effectiveness in battle. Their stats can be increased through points and [[Gear]], as well through Energy that regenerates over time. | ||
+ | Points can be earned daily through [[Daily Quests]], Vote for Rewards, and Tomb Raiding. | ||
+ | |||
+ | Each stat works differently with each class, but Titan/Assassin and Priest/Philosopher work similarly. | ||
+ | *Stamina increases the <b>Health</b> of every class and <b>Rage</b> of Titan/Assassin. | ||
+ | *Strength increases the <b>Physcial damage</b> of every class, but is mainly relevant to Titan/Assassin. | ||
+ | **It also increases the <b>Block rate</b> of Titan. | ||
+ | *Intellect increases the <b>Magic damage</b> of every class, but is mainly relevant to Priest/Philosopher. | ||
+ | **It also increases the <b>Mana</b> of Priest/Philosopher and <b>Rage cost reduction</b> of Titan/Assassin. | ||
+ | *Agility increases the <b>Physical Crit</b> and <b>Melee dodge</b> of all classes but mainly scales best with Assassin. | ||
+ | *Spirit increases the <b>Magic Crit</b> and <b>Magic absorb</b> , <b>Healing</b>, and Health and Rage/Mana <b>regen</b> outside combat. | ||
+ | **This applies to all classes but mainly scales better with Priest/Philosopher. | ||
+ | **Healing only applies to spells and not food/potions you consume | ||
+ | **Rage/Mana regen is half as effective in combat | ||
+ | |||
+ | |||
+ | |||
+ | == Class Guide== | ||
[[Assassin]] | [[Assassin]] | ||
Revision as of 21:59, 26 October 2020
Introduction
As a Titan of Time, you will have access to four different Classes. This page will aid in your decision and understanding of each class.
Class stats
Every class has a set of stats that increase their effectiveness in battle. Their stats can be increased through points and Gear, as well through Energy that regenerates over time. Points can be earned daily through Daily Quests, Vote for Rewards, and Tomb Raiding.
Each stat works differently with each class, but Titan/Assassin and Priest/Philosopher work similarly.
- Stamina increases the Health of every class and Rage of Titan/Assassin.
- Strength increases the Physcial damage of every class, but is mainly relevant to Titan/Assassin.
- It also increases the Block rate of Titan.
- Intellect increases the Magic damage of every class, but is mainly relevant to Priest/Philosopher.
- It also increases the Mana of Priest/Philosopher and Rage cost reduction of Titan/Assassin.
- Agility increases the Physical Crit and Melee dodge of all classes but mainly scales best with Assassin.
- Spirit increases the Magic Crit and Magic absorb , Healing, and Health and Rage/Mana regen outside combat.
- This applies to all classes but mainly scales better with Priest/Philosopher.
- Healing only applies to spells and not food/potions you consume
- Rage/Mana regen is half as effective in combat