Assassin

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Introduction

This page contains the Assassin Class Guide

Assassin Class Guide

Assassin Icon.JPG

Stat Breakdown

Training.jpg
Strength- Increases Physical damage.
Stamina- Increases Health and Rage.
Agility- Increases Physical Crit and Dodge.
Spirit- Increases Dodge (absorb) and Health and Rage regen outside combat. Rage regen is half as effective in combat
Intellect- Increases Rage cost reduction

Stat Build

Your gear scales best with Strength, Stamina, and Agility
Best Assassin Weapons.JPG
The weapon and offhand I have shown here are the best (aside from the premium ones of course)
Both Spirit and Intellect scale poorly and don't contribute as much.
Agility seems to be useful but the diminishing returns are great. At the "Base" level you automatically get around 3.6% Crit/Dodge and doesn't take much to increase it to an even 4, but the value required to "advance" to the next tier (4%, 6%, etc.) increases exponentially.

Rough estimate of agility required for each percent


Training (activities > training)

  • (6/7):3:1 split between Str:Stm:Agl is a good ratio
    • Train Strength 6 or 7 times, for every 3 times you train Stamina
    • Train Stamina 3 times, for every time you train Agility
  • Occasionally train Intellect and Spirit based on your level.
    • For example, at level 10 train Intellect and Spirit 10 times.
    • You can also train more with training energy
  • Reserve points for main stats
  • Eventually Strength will outweigh Stamina by a lot more
    • Once you reach the endgame you can switch to a higher ratio like 10:1 between Str:Stm
    • Agility can be trained to certain thresholds as you wish

Skills

Melee- Deals minor damage
Melee.jpg
Since assassins scale with strength, this skill will be your bread and butter along with stab. This skill costs no rage.
Unlocked at Start and Rank increases every 15 levels

Stab- Deals moderate damage
Stab.jpg
This attack is your bread and butter along with melee. It costs a small portion of your rage and can be strengthened further with Improved Stab, giving it 30% more crit chance.
Unlocked at Start and Rank increases every 20 levels

Sever- Deals moderate damage over time
Sever.jpg
This attack costs as much as Stab and should be used at the beginning of combat. This attack will deal damage 2 to 3 times (once every 5 seconds) and is the most cost-efficient skill. Only use it if you can’t kill an enemy within 10-15 seconds, or 25-30 seconds with Improved Sever
Unlocked at Level 10 and Rank increases every 20 levels

Bladestorm- Deals massive damage
Bladestorm.jpg
A very costly skill that deals massive damage. If you value your rage, do not use it. Even for a skill with a 10-second cooldown, Bladestorm costs 50% to over double the rage as stab does. The disadvantages of this skill outweigh the advantages. You can still use it in your rotation if you use the lowest rank (at level 60)
Unlocked at Level 20 and Rank increases every 20 levels

Distracting Throw- Deals minor damage from a distance
Distracting Throw.jpg
This attack costs the least rage. You can use the lowest rank to pull one enemy at a time or use it with melee and stab. It can be rage inefficient as it barely deals more damage than melee, but way more efficient than Bladestom.
Unlocked at level 4 and Rank increases every 20 levels

Assassin's Vigour- Temporarily increases strength
Assassin's Vigour.jpg
A simple skill that temporarily increases your damage output by an equivalent of a Fair Strength Potion (15%). Always use.
Unlocked at level 30

Stealth- Hide from enemies
Stealth.jpg
The skill that distinguishes itself from the other classes (at least at the beginning). It can hide you from enemies (as long as you don’t get too close), and can disengage you from combat if it succeeds (deactivates when you take dot damage). The aggro in this game only happens when you move so you can recover your health and rage before attacking again (I don’t know if this is a bug or not but it’s probably how the coding works).
Unlocked at Start

Incapacitate- Stun an enemy
Incapacitate.jpg
This skill is unlocked through the talent tree and stuns your enemies for 2 ticks, which is about 10 seconds. I do not recommend unlocking this skill and I will explain in the talent tree section.

Rotation

  1. Use Assassin's Vigour if it expires
  2. Begin the attack with Distracting Throw if the enemy is far away
  3. Attack with Sever.
  4. Keep using it to refresh as long as you can’t defeat the enemy within 10-15 seconds.
  5. Use Bladestorm if you are willing to waste rage, defeating them faster, and completing a quest or gaining XP.
    • It is not worth using in the middle of a fight as It’s a waste of rage using an already rage inefficient skill
  6. Spam Melee, Stab, and Bladestorm (if using lowest rank)
  7. Use Incapacitate (not recommended) to stun powerful enemies or to conserve health and rage if you can kill them while stunned.
  8. Use Stealth to recover health and mana or to wait for a food/potion cooldown. You must not move after casting this or enemies will attack you


Tl;dr Spam Melee and Stab for damage (maybe Distracting Throw also)

Talent Tree Overview

Assassin Talent.JPG
I consider the left tree to be the defensive/utility while the right tree is the offensive. You can reset anytime. but just note the cost to reset (after the first free reset) increases every time you reset.
You shouldn't worry about the Talent Tree early on as you only start with one point, gaining more every ten levels. There side quests near the second half of the game that rewards you with a total of 5 talent points. I will list all the talents you can learn and the order you should learn it.

Tier 1

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In the first tier you have Improved Strength and Improved Agility which increases your stat. You need all 3 points in this in order to learn a second-tier skill called Discipline and Masters training respectively. At max level, you can gain up to 10 percent more of a stat through training. Strength is definitely preferred over Agility.
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Next, you have Improved Sever, which actually was a skill I mistook as useless. It said that increases the duration of Sever by 1%, which in reality is actually 1 tick. A tick equals 5 seconds, so at the max rank, you deal at least double the bleed damage. Take this first.
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I've mentioned a defensive/utility and offensive split, but Channel Energy and Thick armor are in separate talent trees. Flexibility decreases physical damage taken by up to 6% while Improved armor raises your armor gained by items by 10%. They are both defensive talents that should be in the same tree. Nonetheless, these skills should be one of the last talents to level. Also to note, eventually Channel Energy will surpass Thick armor since you will cap on gear level.