Philosopher

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Introduction

This page contains the Philosopher Class Guide. You may return to Classes when you are finished reading this page.

Philosopher Class Guide

Philosopher Icon.jpg
Equipped with the power of intellect, you crush your opponents mentally leaving them in agony. Your enlightened mind can even grant healing powers.

Philosopher is a magical type class that works similarly to Asssassin. As a magic type class, Philosophers make poor use of melee which has no cost. Some of their abilities combine regular abilities with over time effects. They specialize in offensive aoe attacks with Supernova and Planetary Pain in their arsenals. Philosophers have the most talent abilities that require talent points to unlock. If you prefer to play a caster cast that works similarly to Assassin do not wish to play physical type classes, then Philosopher is a solid class.

Stat Breakdown

Training Priest.jpg
Strength- Buffs Melee :3
Stamina- Increases Health
Agility- Increases Dodge.
Spirit- Increases Dodge (absorb), Magic Crit and Health and Mana regen outside combat. Mana regen is half as effective in combat
Intellect- Increases Magic Damage and Mana

Stat Build

Your gear scales best with Intellect and Spirit
Best Priest Weapons.jpg
The weapon and offhand I have shown here are the best (aside from the premium ones of course)
Strength only buffs melee and agility is not worth building.
Stamina scales poorly but is needed. You need just enough to survive a few hits so you have time to heal yourself.

Training (activities > training)

  • (2 or 3):1 split between Intellect and Spirit is a good ratio
    • Spirit is a power attribute as you can increase both your crit and regenerate.
    • It's healing is also vital to maintain the balance between offense and recovery.
    • But Intellect has greater priority as damage is what takes down enemies.
    • More mana also means better scaling with mana recovery items.
  • Train enough Stamina to survive a few hits.
    • Early on the gap between health and mana is barely noticeable
    • Near the endgame you should have at least 6 times more mana than health
  • Eventually the training gap between Intellect and Spirit may increase
    • Your healing will eventually catch up to your current health
    • Magic crit, like Physical crit, will become increasingly difficult to raise.
    • Your mana recovery items will eventually outscale regen as well.