Difference between revisions of "Priest"

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==Priest Class Guide==
 
==Priest Class Guide==
[[File:Priest_Icon.JPG|100px]]
+
[[File:Priest_Icon.jpg|100px]]
 
<br>
 
<br>
 
<b>Keep yourself and your allies alive with powerful healing spells. Torment your enemies' souls with divine wrath.</b>
 
<b>Keep yourself and your allies alive with powerful healing spells. Torment your enemies' souls with divine wrath.</b>
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==Stat Build==
 
==Stat Build==
 +
[[File:Best Priest Weapons.jpg|360px]]
 +
<br>
 
Your gear scales best with Intellect and Spirit
 
Your gear scales best with Intellect and Spirit
<br>
 
[[File:Best Priest Weapons.JPG|360px]]
 
<br>
 
The weapon and offhand I have shown here are the best (aside from the premium ones of course)
 
 
<br>
 
<br>
 
Strength only buffs melee and agility is not worth building.  
 
Strength only buffs melee and agility is not worth building.  
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===<b>Training</b> (activities > training)===
 
===<b>Training</b> (activities > training)===
*(2 or 3):1 split between Intellect and Spirit is a good ratio
+
(2 or 3):1 split between Intellect and Spirit is a good ratio
**Spirit is a power attribute as you can increase both your crit and regenerate.
+
*Spirit is a power attribute as you can increase both your crit and regenerate.
 
**It's healing is also vital to maintain the balance between offense and recovery.
 
**It's healing is also vital to maintain the balance between offense and recovery.
**But Intellect has greater priority as damage is what takes down enemies.
+
*But Intellect has greater priority as damage is what takes down enemies.
**More mana also means better scaling with mana recovery items.
+
**More mana (from intellect) also means better scaling with mana recovery items.
*Train enough Stamina to survive a few hits.
+
Train enough Stamina to survive a few hits.
**Early on the gap between health and mana is barely noticeable
+
*Early on the gap between health and mana is barely noticeable
**Near the endgame you should have at least 6 times more mana than health
+
*Near the endgame you should have at least 6 times more mana than health
*Eventually the training gap between Intellect and Spirit may increase
+
Eventually the training gap between Intellect and Spirit may increase
**Your healing will eventually catch up to your current health
+
*Your healing will eventually catch up to your current health
**Magic crit, like Physical crit, will become increasingly difficult to raise.
+
*Magic crit, like Physical crit, will become increasingly difficult to raise.
**Your mana recovery items will eventually outscale regen as well.
+
*Your mana recovery items will eventually outscale regen as well.
  
==Skills==
+
==Abilities==
 
<b>Melee</b>- Deals minor damage
 
<b>Melee</b>- Deals minor damage
 
<br>
 
<br>
 
[[File:Melee.jpg|50px]]
 
[[File:Melee.jpg|50px]]
 
<br>
 
<br>
This attack deals little damage but has a 1 second cooldown and costs no mana. Since priests do not scale with strength, this skill will be useless fairly quickly. It's not worth investing strength to use.
+
This ability deals little damage but has a 1 second cooldown and costs no mana. Since priests do not scale with strength, this ability will be useless fairly quickly. It's not worth investing strength to use.
 
<br>
 
<br>
 
Unlocked at <b>Start</b> and Rank increases every 15 levels
 
Unlocked at <b>Start</b> and Rank increases every 15 levels
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[[File:Holy Wrath.jpg|50px]]
 
[[File:Holy Wrath.jpg|50px]]
 
<br>
 
<br>
It's your primary attack and has a 2-second cooldown but requires 2 seconds to charge. That means it'll take a total of 4 seconds between attacks, which is longer compared to Assassin and Titan’s Stab and Bludgeon respectively. This can become a non-issue if you weave in Salvation as well. If you press another skill or move before the skill is fully charged it'll end the cast early. This means you'll have to be careful not to press anything else until Holy Wrath completes casting. Holy Wrath and any other damaging skill, which includes Holy Commandment and Guilt, will benefit from the Wrath and Holy Vengeance talent.
+
It's your primary ability and has a 2-second cooldown but requires 2 seconds to charge. That means it'll take a total of 4 seconds between attacks, which is longer compared to Assassin and Titan’s Stab and Bludgeon respectively. This can become a non-issue if you weave in Salvation as well. If you press another ability or move before the ability is fully charged it'll end the cast early. This means you'll have to be careful not to press anything else until Holy Wrath completes casting. Holy Wrath and any other damaging ability, which includes Holy Commandment and Guilt, will benefit from the Wrath and Holy Vengeance talent.
 
<br>
 
<br>
 
Unlocked at <b>Start</b> and Rank increases every 20 levels
 
Unlocked at <b>Start</b> and Rank increases every 20 levels
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[[File:Holy Commandment.jpg|50px]]
 
[[File:Holy Commandment.jpg|50px]]
 
<br>
 
<br>
This skill is the equivalent to Melee but costs mana. I say this because it does almost the same amount. It's also similar to Assassin's Distracting throw, but Priest can attack from a range anyways. You use this skill right after Holy Wrath finishes casting. Again make sure you don't interrupt the cast.
+
This ability is the equivalent to Melee but costs mana. I say this because it does almost the same amount. It's also similar to Assassin's Distracting throw, but Priest can attack from a range anyways. You use this ability right after Holy Wrath finishes casting. Again make sure you don't interrupt the cast.
 
<br>
 
<br>
 
Unlocked at Level 10 and Rank increases every 20 levels
 
Unlocked at Level 10 and Rank increases every 20 levels
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[[File:Guilt.jpg|50px]]
 
[[File:Guilt.jpg|50px]]
 
<br>
 
<br>
A damage over time skill that can stack up to 3 times. It’s a unique dot skill that is a bit more costly to keep up compared to Assassin's sever, especially with Improved sever. There is no priest equivalent of that talent. Figuring out how many stacks you need is very vital as a single stack has a long duration. You want to conserve mana without taking too much damage.  
+
A damage over time ability that can stack up to 3 times. It’s a unique dot ability that is a bit more costly to keep up compared to Assassin's sever, especially with Improved sever. There is no priest equivalent of that talent. Figuring out how many stacks you need is very vital as a single stack has a long duration. You want to conserve mana without taking too much damage.  
 
<br>
 
<br>
 
Unlocked at level 30 and Rank increases every 20 levels
 
Unlocked at level 30 and Rank increases every 20 levels
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[[File:Salvation.jpg|50px]]
 
[[File:Salvation.jpg|50px]]
 
<br>
 
<br>
The heal equivalent of Holy Wrath and can be strengthened with Holy Presence. Use it if you need to recover health instead of attacking. Again do not use any other skill or action while it is being cast or it will cancel it out. Salvation can be weaved in with Holy Wrath, as I have mentioned earlier.
+
The heal equivalent of Holy Wrath and can be strengthened with Holy Presence. Use it if you need to recover health instead of attacking. Again do not use any other ability or action while it is being cast or it will cancel it out. Salvation can be weaved in with Holy Wrath, as I have mentioned earlier.
 
<br>
 
<br>
 
Unlocked at start and Rank increases every 20 levels
 
Unlocked at start and Rank increases every 20 levels
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[[File:Fortitude.jpg|50px]]
 
[[File:Fortitude.jpg|50px]]
 
<br>
 
<br>
A simple skill that increases stamina by an equivalent of a Fair Stamina Potion (15%). Can be used on other players so it's a nice skill.  
+
A simple ability that increases stamina by an equivalent of a Fair Stamina Potion (15%). Can be used on other players so it's a nice ability.  
 
<br>
 
<br>
 
Unlocked at level 10  
 
Unlocked at level 10  
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[[File:Protection of the Demigods.jpg|50px]]
 
[[File:Protection of the Demigods.jpg|50px]]
 
<br>
 
<br>
This skill sucks if you use it on yourself. It’s most likely meant to be used on a Titan so they can tank enemies. It still can mitigate some damage on yourself but very little.
+
This ability sucks if you use it on yourself. It’s most likely meant to be used on a Titan so they can tank enemies. It still can mitigate some damage on yourself but very little.
 
<br>
 
<br>
 
Unlocked at start  
 
Unlocked at start  
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<b>Prayers of Forgiveness</b>- Recover Health of multiple players  
 
<b>Prayers of Forgiveness</b>- Recover Health of multiple players  
 
<br>
 
<br>
[[File:Fortitude.jpg|50px]]
+
[[File:PrayerOfForgiveness.jpg|50px]]
 
<br>
 
<br>
 
It's a waste of mana to use it on yourself. It's the aoe equivalent of Salvation.  
 
It's a waste of mana to use it on yourself. It's the aoe equivalent of Salvation.  
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<b>Restoration</b>- Recover Health of multiple players and more over time  
 
<b>Restoration</b>- Recover Health of multiple players and more over time  
 
<br>
 
<br>
[[File:Fortitude.jpg|50px]]
+
[[File:Restoration.jpg|50px]]
 
<br>
 
<br>
 
It's a waste of mana to use on yourself. It's like Philosopher's Planetary Pain but it recovers health instead.
 
It's a waste of mana to use on yourself. It's like Philosopher's Planetary Pain but it recovers health instead.
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#Cast Protection of the Demigod if it's up to mitigate some damage
 
#Cast Protection of the Demigod if it's up to mitigate some damage
 
#Cast Spiritual Rejuvenation when it wear off
 
#Cast Spiritual Rejuvenation when it wear off
#Repeat step 3 and 6 until you need health
+
#Repeat step 3 to 6 until you need health
#*Bleeds or Skills that deal heavy damage should be taken into consideration so you don’t die before trying to recover health
+
#*Bleeds or Abilities that deal heavy damage should be taken into consideration so you don’t die before trying to recover health
 
#Cast Salvation followed by Holy Commandment and Guilt so you can transition smoothly into step 2
 
#Cast Salvation followed by Holy Commandment and Guilt so you can transition smoothly into step 2
 
#Use Food if you are low on health or mana
 
#Use Food if you are low on health or mana
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==Talent Tree Overview==
 
==Talent Tree Overview==
[[File:Priest Talent.JPG|600px]]
+
[[File:Priest Talent.jpg|600px]]
 
<br>
 
<br>
I consider the left tree to be the recovery while the right tree is the offensive/utility. You can reset anytime. but just note the cost to reset (after the first free reset) increases every time you reset.
+
I consider the left tree to be the recovery while the right tree is the offensive/utility.  
<br>
+
*It takes 5 points in a tier to gain access to the next tier of talents, but only for one side.
You shouldn't worry about the Talent Tree early on as you only start with one point, gaining more every ten levels. There side quests near the second half of the game that rewards you with a total of 5 talent points. I will list all the talents you can learn and the order you should learn it.
+
**For example, if you level up Intervention to 5 you can begin to level up  Holy Vengeance and Wrath, but not Conservation or Improved Protection.
 +
*If there is an arrow connecting two talents, you must level up the talent above before you can level up the talent below.
 +
**Spirituality and Pure Vision can only be leveled up once you have leveled up either Improved Spirit or Improved Intellect to 3 respectively.
 +
*You can reset anytime. but just note the cost to reset (after the first free reset) increases every time you reset.
 +
*You shouldn't worry about the Talent Tree early on as you only start with one point, gaining more every ten levels.  
 +
**There side quests near the second half of the game that rewards you with a total of 5 talent points.  
 +
**I will list all the talents you can learn and the order you should learn them.
  
 
===Tier 1===
 
===Tier 1===
[[File:First Tier Improved Assassin.jpg|300px]]
+
[[File:First Tier Improved Priest.jpg|300px]]
 
<br>
 
<br>
In the first tier you have <b>Improved Strength</b> and <b>Improved Agility</b> which increases your stat. You need all 3 points in this in order to learn a second-tier skill called Discipline and Masters training respectively. At max level, you can gain up to 10 percent more of a stat through training. Strength (Masters training) is definitely preferred over Agility (Discipline).  
+
In the first tier you have <b>Improved Spirit</b> and <b>Improved Intellect</b> which increases your stat. You need all 3 points in this in order to learn a second-tier talent called Spirituality and Pure Vision respectively. At max level, you can gain up to 10 percent more of a stat through training. While both are equally important, Intellect has a slight advantage as damage is what takes down enemies.
 
<br>
 
<br>
[[File:Improved Sever.jpg|150px]]
+
[[File:Priest Healing Talent.jpg|300px]]
 
<br>
 
<br>
Next, you have <b>Improved Sever</b>, which actually was a skill I mistook as useless. It said that increases the duration of Sever by 1%, which in reality is actually 1 tick. A tick equals 5 seconds, so at the max rank, you deal at least double the bleed damage. <b>Take this first</b>.
+
Next, you have <b>Infusion</b> and <b>Holy Prescence</b>, both of which are healing talents. Infusion is the healing equivalent of Assassin improved sever, extending your Spiritual Rejuvenation and Restoration heal over time by up to 3 ticks (15 seconds). Holy Presence on the other hand increases all healing by up to 10%. Again, both are important but Infusion has slightly more importance. Spiritual Rejuvenation on its own only heals for 1 or 2 ticks. So having at least 1 point in Infusion will make the heal over time more worthwhile.
 
<br>
 
<br>
[[File:Assassin Defense Talent.jpg|300px]]
+
[[File:Intervention Talent.jpg|150px]]
 
<br>
 
<br>
I've mentioned a defensive/utility and offensive split, but Channel Energy and <b>Thick armor</b> are in separate talent trees. Flexibility decreases physical damage taken by up to 6% while Improved armor raises your armor gained by items by 10%. They are both defensive talents that should be in the same tree. Nonetheless, these skills should be one of the last talents to level. Also to note, eventually Channel Energy will surpass Thick armor since you will cap on gear level.
+
You have <b>Intervention</b> which is your typical armor increase talent. The gain is up to 20%, which is more than Assassin but slightly less than Titan. Either way Priest (and by extension Philosopher) is a squishy class. So the damage mitigation will be negligible. Even as a filler talent to unlock tier 2 talents, Intervention isn't really worth building.
 
<br>
 
<br>
[[File:Improved Stealth.jpg|150px]]
+
[[File:Excommunication Talent.jpg|150px]]
 
<br>
 
<br>
<b>Improved stealth</b> does nothing since the skill got revamped.
+
Finally, you have <b>Excommunication</b> which reduces the chance for enemies to absorb (magic dodge) your attacks by up to 15%. So the equivalent of Titan's Precision talent but slightly more effective (10% vs 15%). You'll only need 2 points of this to access the tier 2 talents of the right tree. While missing attacks can be costly, the chances they will are slim enough that it doesn't matter as much. Max points in Improved Intellect and 2 points in this talent should be enough. Interestingly enough, it mimics Assassin with it's 2 point investment in Improved Sever.
<br>
+
 
[[File:Flexibility Talent.jpg|150px]]
+
As for what tree you should invest in first, the left tree (healing) appears to be more useful over the right tree (offense). That's only for tier 1 though. Again you can reset your talents anytime, so investing in tier 1 healing talents early, and then switching to tier 1 and 2 "offense" later on is an acceptable choice.
<br>
 
You have <b>Flexibility</b> which increases dodge chance by up to 10%. Being able to dodge more is infinitely better than taking less damage. Both only apply to physical attacks as well so dodge is dominant. Crit and Dodge also go hand in hand.
 
  
 
===Tier 2===
 
===Tier 2===
[[File:First Tier Improved Assassin.jpg|300px]]
+
[[File:First Tier Improved Priest.jpg|300px]]
 
<br>
 
<br>
To reiterate, You need all 3 points in either Improved Strength or Improved Agility in order to learn a second-tier skill called <b>Discipline</b> and <b>Masters training</b> respectively. At max level, you can gain up to 10 percent more of a stat through training. Strength (Masters training) is definitely preferred over Agility (Discipline).
+
To reiterate, You need all 3 points in either Improved Spirit or Improved Intellect in order to learn a second-tier talent called <b>Spirituality</b> and <b>Pure Vision</b> respectively. At max level, you can gain up to 10 percent more of a stat through training. Intellect (Pure Vision) has a slight advantage preferred over Spirit (Spirituality).
 
<br>
 
<br>
[[File:Assassin Defense Talent.jpg|300px]]
+
[[File:Priest Offense Talent.jpg|300px]]
 
<br>
 
<br>
Also to reiterate, <b>Channel Energy</b> and Thick armor are in separate talent trees even though they are similar (defense/utility). Flexibility decreases physical damage taken by up to 6% while Improved armor raises your armor gained by items by 10%. They are both defensive talents that should be in the same tree. Nonetheless, these skills should be one of the last talents to level. Again, Channel Energy will surpass Thick armor since you will cap on gear level.
+
The reason you should switch to the right tree is <b>Wrath</b> and <b>Holy Vengeance</b>. While each class has a talent that increases overall crit, Priest has a unique damage increase (up to 15%) talent. Priest has a talent that increases overall damage and healing, hence the balance between them. You should play this similar to Assassin, upgrade Wrath first. This talent is by far the superior talent, especially since the tier 3 talent isn't that great.
 
<br>
 
<br>
[[File:Improved Stab.jpg|150px]]
+
[[File:Improved Protection.jpg|150px]]
 
<br>
 
<br>
<b>Improved Stab</b> is a second-tier skill that you should prioritize over the third-tier talents I will mention later. It raises the crit chance of your stab skill by up to 30%. This ensures you crit a third of the time (30% plus "default" 3% from agility), which is big considering how much agility it requires to increase crit anyways.
+
A sleeper talent, <b>Improved Protection</b> is a negligible talent that buffs a somewhat useless ability (for the priest itself). If it were a tier 1 talent, you could take it temporarily to buff a Titan you might play with. So overall not worth building.
 
<br>
 
<br>
[[File:Assassin Tier 2 and 3 Talent.jpg|300px]]
+
[[File:Priest Tier 2 and 3 Talent.jpg|300px]]
 
<br>
 
<br>
Similar to Improved Strength/Improved Agility, you have <b>Focus</b> and <b>Pain</b>. Focus lowers the rage cost of your skills by up to 10% while pain increases your crit chance by up to 5%. I’d prioritize Pain over Focus as both it and Penetration increase your damage output. You must max either skill (Focus or Pain) to be able to unlock the final talent.
+
Similar to Improved Spirit/Improved Intellect, you have <b>Conservation</b> and <b>Holy Vengeance</b>, which I mentioned earlier. Conservation lowers the mana cost of your healing abilities by up to 10%, similar to Assassin Focus but more limited. Holy Vengeance, again, increases damage by up to 15%. You must max either talent (Conservation or Holy Vengeance) to be able to unlock the final talent. Both Tier 3 talents aren't very good though so Holy Vengeance by default is the superior talent.
  
 
===Tier 3===
 
===Tier 3===
[[File:Incapacitate Talent.jpg|150px]]
+
[[File:Omnipotence Talent.jpg|150px]]
 
<br>
 
<br>
<b>Incapacitate</b> is the only skill you have to unlock through the talent tree. It stuns your enemy for two ticks, which is a lot despite two ticks sounding like a little (10 seconds). It has a long cooldown of 60 seconds which might deter you from using it. But you should also be deterred from using it because the other talent, Penetration, is the superior one.
+
<b>Omnipotence</b> has a 10% chance on any cast that COSTS mana to replenish 5% mana. It's identical to Titan's Rampage talent and equally not that great. You get an overall .5% mana recovery on each cast but it costs mana to gain mana. Like Titan but better, Priest should focus not build any tier 3 talents.
 
<br>
 
<br>
[[File:Penetration Talent.jpg|150px]]
+
[[File:Soul Purge Talent.jpg|150px]]
 
<br>
 
<br>
Penetration is a strong skill that allows you to reduce the effect of enemy armor by 20%. You’ll be able to deal more damage and is definitely better than a stun. This talent isn’t the most important though, as I consider Improved Stab to be Assassin's greatest talent.
+
Finally you have <b>Soul Purge</b> which more or less does the same thing of regaining mana, with a 25% chance to regain 50% mana after each kill. On average that 12.5% mana for each kill. This is slightly better, even by rng standards, as each proc will give you half your mana bar back. It doesn't require mana to proc either. Regardless tier 3 talents aren't worth investing into.
  
 
====Talent Order====
 
====Talent Order====
 
This is, therefore, the order in which you should level your talents
 
This is, therefore, the order in which you should level your talents
  Improved Sever
+
  Infusion to 2
Improved Strength to 2
+
  Holy Presence to 3
  Improved Stab
+
  <b>Talent Reset</b> (once you have 6/7+ total points)
  Pain
+
  Improved Intellect
  Penetration 
+
  Excommunication to 2
  Improved Strength to 3
+
  Wrath
  Masters training
+
  Holy Vengeance
  Flexibility
+
  Infusion to 2
  Focus
+
  Holy Presence
Incapacitate
+
  Conservation
  Channel Energy
+
  Improved Spirit
  Thick armor
+
  Infusion to 3
  Improved Agility
+
I have stopped here for several reasons. Pure Vision and Spirituality can be upgraded at essentially any time. If you want to invest heavily into increases your attributes the 10% boost is nice. I would recommend doing this after you have max points in Wrath and Holy Vengeance.
Discipline
+
Again I have mentioned that the tier 3 talents aren't really worth building into. By that extension, Improved Protection, Intervention, and subsequent points into Excommunication are equally not worth building into. It's a free for all what order you upgrade those talents in.
  Improved Stealth (just to unlock them all)
 
Assuming you have 6 extra talent points you should unlock Penetration at level 80. You can decide to upgrade master training first, but I recommend doing it after Pain and Penetration.
 

Latest revision as of 06:32, 7 March 2023

Introduction

This page contains the Priest Class Guide. You may return to Classes when you are finished reading this page.

Priest Class Guide

Priest Icon.jpg
Keep yourself and your allies alive with powerful healing spells. Torment your enemies' souls with divine wrath.

Priest is a magical type class that has a balance of offense and recovery. As a magic type class, Priests make poor use of melee which has no cost. They also have a stamina buff that can target any player and a shield that's best cast on another Titan. With the Guilt ability, Priests can potentially drop 3 dot stacks on a single enemy with a respectable duration. What it doesn't have in aoe damage Priest makes up with a decent variety of healing spells. If you prefer a caster with some versatility and do not wish to play physical type classes, I'd recommend Priest

Stat Breakdown

Training Priest.jpg
Strength- Buffs Melee :3
Stamina- Increases Health
Agility- Increases Dodge.
Spirit- Increases Dodge (absorb), Magic Crit and Health and Mana regen outside combat. Mana regen is half as effective in combat
Intellect- Increases Magic Damage and Mana

Stat Build

Best Priest Weapons.jpg
Your gear scales best with Intellect and Spirit
Strength only buffs melee and agility is not worth building.
Stamina scales poorly but is needed. You need just enough to survive a few hits so you have time to heal yourself.

Training (activities > training)

(2 or 3):1 split between Intellect and Spirit is a good ratio

  • Spirit is a power attribute as you can increase both your crit and regenerate.
    • It's healing is also vital to maintain the balance between offense and recovery.
  • But Intellect has greater priority as damage is what takes down enemies.
    • More mana (from intellect) also means better scaling with mana recovery items.

Train enough Stamina to survive a few hits.

  • Early on the gap between health and mana is barely noticeable
  • Near the endgame you should have at least 6 times more mana than health

Eventually the training gap between Intellect and Spirit may increase

  • Your healing will eventually catch up to your current health
  • Magic crit, like Physical crit, will become increasingly difficult to raise.
  • Your mana recovery items will eventually outscale regen as well.

Abilities

Melee- Deals minor damage
Melee.jpg
This ability deals little damage but has a 1 second cooldown and costs no mana. Since priests do not scale with strength, this ability will be useless fairly quickly. It's not worth investing strength to use.
Unlocked at Start and Rank increases every 15 levels

Holy Wrath- Charges an attack that deals moderate damage
Holy Wrath.jpg
It's your primary ability and has a 2-second cooldown but requires 2 seconds to charge. That means it'll take a total of 4 seconds between attacks, which is longer compared to Assassin and Titan’s Stab and Bludgeon respectively. This can become a non-issue if you weave in Salvation as well. If you press another ability or move before the ability is fully charged it'll end the cast early. This means you'll have to be careful not to press anything else until Holy Wrath completes casting. Holy Wrath and any other damaging ability, which includes Holy Commandment and Guilt, will benefit from the Wrath and Holy Vengeance talent.
Unlocked at Start and Rank increases every 20 levels

Holy Commandment- Deals minor damage
Holy Commandment.jpg
This ability is the equivalent to Melee but costs mana. I say this because it does almost the same amount. It's also similar to Assassin's Distracting throw, but Priest can attack from a range anyways. You use this ability right after Holy Wrath finishes casting. Again make sure you don't interrupt the cast.
Unlocked at Level 10 and Rank increases every 20 levels

Guilt- Deals moderate over time and stacks up to 3 times
Guilt.jpg
A damage over time ability that can stack up to 3 times. It’s a unique dot ability that is a bit more costly to keep up compared to Assassin's sever, especially with Improved sever. There is no priest equivalent of that talent. Figuring out how many stacks you need is very vital as a single stack has a long duration. You want to conserve mana without taking too much damage.
Unlocked at level 30 and Rank increases every 20 levels

Salvation- Charges a spell that recovers health
Salvation.jpg
The heal equivalent of Holy Wrath and can be strengthened with Holy Presence. Use it if you need to recover health instead of attacking. Again do not use any other ability or action while it is being cast or it will cancel it out. Salvation can be weaved in with Holy Wrath, as I have mentioned earlier.
Unlocked at start and Rank increases every 20 levels

Spiritual Rejuvenation- Recover Health over time
Spiritual Rejuvenation.jpg
The heal equivalent of Holy Commandment but over time. It’s useful to precast and preemptively recover any damage you'll take. Use it right after Holy Wrath and Salvation when it runs out. WAIT for the casting to end so it doesn’t cancel out (emphasis). Like an Assassin's Improved Sever, Infusion will extend Spiritual Rejuvenation by up to 3 ticks
Unlocked at level 10 and Rank increases every 20 levels

Fortitude- Temporarily increases stamina
Fortitude.jpg
A simple ability that increases stamina by an equivalent of a Fair Stamina Potion (15%). Can be used on other players so it's a nice ability.
Unlocked at level 10

Protection of the Demigods- Block damage based on 10% of Target’s Maximum health
Protection of the Demigods.jpg
This ability sucks if you use it on yourself. It’s most likely meant to be used on a Titan so they can tank enemies. It still can mitigate some damage on yourself but very little.
Unlocked at start

Prayers of Forgiveness- Recover Health of multiple players
PrayerOfForgiveness.jpg
It's a waste of mana to use it on yourself. It's the aoe equivalent of Salvation.
Unlocked at level 20 and Rank increases every 20 level

Restoration- Recover Health of multiple players and more over time
Restoration.jpg
It's a waste of mana to use on yourself. It's like Philosopher's Planetary Pain but it recovers health instead.
Unlocked at level 50 and Rank increases every 20 levels

Rotation

  1. Use Fortitude if it expires
  2. Precast Spiritual Rejuvenation
  3. Begin the Attack by casting Holy Wrath
  4. Move in and follow up with Holy Commandment and Guilt
    • Move away from the enemy until Holy Wrath can be cast again and repeat
    • Keep using Guilt to refresh as long as you can’t defeat the enemy within 20-25 seconds.
  5. Cast Protection of the Demigod if it's up to mitigate some damage
  6. Cast Spiritual Rejuvenation when it wear off
  7. Repeat step 3 to 6 until you need health
    • Bleeds or Abilities that deal heavy damage should be taken into consideration so you don’t die before trying to recover health
  8. Cast Salvation followed by Holy Commandment and Guilt so you can transition smoothly into step 2
  9. Use Food if you are low on health or mana


Tl;dr Unless the enemy is a caster, try to kite your enemies as they usually halt after each attack, repeating Holy Wrath, Holy Commandment, and Guilt combo. (Forget using melee since it's close range)

Against Tough Enemies

  1. Use Fortitude if it expires
  2. Precast Spiritual Rejuvenation
  3. Alternate between casting Holy Wrath and Salvation
    • Make sure to also cast Holy Commandment and Guilt
    • Keep using Guilt to refresh as long as you can’t defeat the enemy within 20-25 seconds.
  4. Cast Protection of the Demigod if it's up to mitigate some damage
  5. Cast Spiritual Rejuvenation when it wear off
  6. Use Food if you are low on health or mana


The only difference is that you must always be alternating between dealing damage and recovering health, pre-healing so enemies don't shoot you down right away.

Talent Tree Overview

Priest Talent.jpg
I consider the left tree to be the recovery while the right tree is the offensive/utility.

  • It takes 5 points in a tier to gain access to the next tier of talents, but only for one side.
    • For example, if you level up Intervention to 5 you can begin to level up Holy Vengeance and Wrath, but not Conservation or Improved Protection.
  • If there is an arrow connecting two talents, you must level up the talent above before you can level up the talent below.
    • Spirituality and Pure Vision can only be leveled up once you have leveled up either Improved Spirit or Improved Intellect to 3 respectively.
  • You can reset anytime. but just note the cost to reset (after the first free reset) increases every time you reset.
  • You shouldn't worry about the Talent Tree early on as you only start with one point, gaining more every ten levels.
    • There side quests near the second half of the game that rewards you with a total of 5 talent points.
    • I will list all the talents you can learn and the order you should learn them.

Tier 1

First Tier Improved Priest.jpg
In the first tier you have Improved Spirit and Improved Intellect which increases your stat. You need all 3 points in this in order to learn a second-tier talent called Spirituality and Pure Vision respectively. At max level, you can gain up to 10 percent more of a stat through training. While both are equally important, Intellect has a slight advantage as damage is what takes down enemies.
Priest Healing Talent.jpg
Next, you have Infusion and Holy Prescence, both of which are healing talents. Infusion is the healing equivalent of Assassin improved sever, extending your Spiritual Rejuvenation and Restoration heal over time by up to 3 ticks (15 seconds). Holy Presence on the other hand increases all healing by up to 10%. Again, both are important but Infusion has slightly more importance. Spiritual Rejuvenation on its own only heals for 1 or 2 ticks. So having at least 1 point in Infusion will make the heal over time more worthwhile.
Intervention Talent.jpg
You have Intervention which is your typical armor increase talent. The gain is up to 20%, which is more than Assassin but slightly less than Titan. Either way Priest (and by extension Philosopher) is a squishy class. So the damage mitigation will be negligible. Even as a filler talent to unlock tier 2 talents, Intervention isn't really worth building.
Excommunication Talent.jpg
Finally, you have Excommunication which reduces the chance for enemies to absorb (magic dodge) your attacks by up to 15%. So the equivalent of Titan's Precision talent but slightly more effective (10% vs 15%). You'll only need 2 points of this to access the tier 2 talents of the right tree. While missing attacks can be costly, the chances they will are slim enough that it doesn't matter as much. Max points in Improved Intellect and 2 points in this talent should be enough. Interestingly enough, it mimics Assassin with it's 2 point investment in Improved Sever.

As for what tree you should invest in first, the left tree (healing) appears to be more useful over the right tree (offense). That's only for tier 1 though. Again you can reset your talents anytime, so investing in tier 1 healing talents early, and then switching to tier 1 and 2 "offense" later on is an acceptable choice.

Tier 2

First Tier Improved Priest.jpg
To reiterate, You need all 3 points in either Improved Spirit or Improved Intellect in order to learn a second-tier talent called Spirituality and Pure Vision respectively. At max level, you can gain up to 10 percent more of a stat through training. Intellect (Pure Vision) has a slight advantage preferred over Spirit (Spirituality).
Priest Offense Talent.jpg
The reason you should switch to the right tree is Wrath and Holy Vengeance. While each class has a talent that increases overall crit, Priest has a unique damage increase (up to 15%) talent. Priest has a talent that increases overall damage and healing, hence the balance between them. You should play this similar to Assassin, upgrade Wrath first. This talent is by far the superior talent, especially since the tier 3 talent isn't that great.
Improved Protection.jpg
A sleeper talent, Improved Protection is a negligible talent that buffs a somewhat useless ability (for the priest itself). If it were a tier 1 talent, you could take it temporarily to buff a Titan you might play with. So overall not worth building.
Priest Tier 2 and 3 Talent.jpg
Similar to Improved Spirit/Improved Intellect, you have Conservation and Holy Vengeance, which I mentioned earlier. Conservation lowers the mana cost of your healing abilities by up to 10%, similar to Assassin Focus but more limited. Holy Vengeance, again, increases damage by up to 15%. You must max either talent (Conservation or Holy Vengeance) to be able to unlock the final talent. Both Tier 3 talents aren't very good though so Holy Vengeance by default is the superior talent.

Tier 3

Omnipotence Talent.jpg
Omnipotence has a 10% chance on any cast that COSTS mana to replenish 5% mana. It's identical to Titan's Rampage talent and equally not that great. You get an overall .5% mana recovery on each cast but it costs mana to gain mana. Like Titan but better, Priest should focus not build any tier 3 talents.
Soul Purge Talent.jpg
Finally you have Soul Purge which more or less does the same thing of regaining mana, with a 25% chance to regain 50% mana after each kill. On average that 12.5% mana for each kill. This is slightly better, even by rng standards, as each proc will give you half your mana bar back. It doesn't require mana to proc either. Regardless tier 3 talents aren't worth investing into.

Talent Order

This is, therefore, the order in which you should level your talents

Infusion to 2
Holy Presence to 3
Talent Reset (once you have 6/7+ total points)
Improved Intellect 
Excommunication to 2
Wrath
Holy Vengeance
Infusion to 2
Holy Presence
Conservation
Improved Spirit
Infusion to 3

I have stopped here for several reasons. Pure Vision and Spirituality can be upgraded at essentially any time. If you want to invest heavily into increases your attributes the 10% boost is nice. I would recommend doing this after you have max points in Wrath and Holy Vengeance. Again I have mentioned that the tier 3 talents aren't really worth building into. By that extension, Improved Protection, Intervention, and subsequent points into Excommunication are equally not worth building into. It's a free for all what order you upgrade those talents in.