Difference between revisions of "Assassin"
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Your gear scales best with Strength, Stamina, and Agility | Your gear scales best with Strength, Stamina, and Agility | ||
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Agility seems to be useful but the diminishing returns are great. At the "Base" level you automatically get around 3.6% Crit/Dodge and doesn't take much to increase it to an even 4, but the value required to "advance" to the next tier (4%, 6%, etc.) increases exponentially. | Agility seems to be useful but the diminishing returns are great. At the "Base" level you automatically get around 3.6% Crit/Dodge and doesn't take much to increase it to an even 4, but the value required to "advance" to the next tier (4%, 6%, etc.) increases exponentially. | ||
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[[File:Agility Percentages.JPG|thumb|160px|none|Rough estimate of agility required for each percent]] | [[File:Agility Percentages.JPG|thumb|160px|none|Rough estimate of agility required for each percent]] | ||
Both Spirit and Intellect scale poorly and don't contribute as much. The diminishing returns from Intelligence is even greater since it only reduces rage cost. | Both Spirit and Intellect scale poorly and don't contribute as much. The diminishing returns from Intelligence is even greater since it only reduces rage cost. | ||
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+ | ====<b>Key Points</b>==== | ||
+ | Strength and Stamina are equally as important with Strength having a slight advantage early on | ||
+ | *Strength only increases your damage while Stamina increases both health and rage | ||
+ | **Damage is what takes down enemies and more damage equals quicker take downs. | ||
+ | *** | ||
+ | **Later on though, Stamina has great benefit if trained to a certain threshold | ||
+ | ***Spirit can be easily outscaled by Stamina indirectly through items | ||
+ | ***Stamina increases both your resource cap and healing potency | ||
===<b>Training</b> (activities > training)=== | ===<b>Training</b> (activities > training)=== |
Revision as of 00:27, 9 May 2021
Introduction
This page contains the Assassin Class Guide. You may return to Classes when you are finished reading this page.
Assassin Class Guide
Strong physical attacks that allow you to cut through enemies. Evade your foes and launch sneak attacks with your agileness and stealth.
Assassin is a physical type class that relies on dealing quick damage with moderate cost. As a physical class, Assassins make good use of the melee ability which has no cost. They also have a self-buff that increases strength and a cost/damage heavy ability. With the Stealth ability, assassins can better avoid enemies and instantly disengage fights. It also has a low cooldown. If you do not like the tanky class, Titan, which sacrifices damage (also higher costs) for defense, and do not wish to play the cast heavy magical type classes, Assasin is the class for you.
Stat Breakdown
Strength- Increases Physical damage.
Stamina- Increases Health and Rage.
Agility- Increases Physical Crit and Dodge.
Spirit- Increases Dodge (absorb) and Health and Rage regen outside combat. Rage regen is half as effective in combat
Intellect- Increases Rage cost reduction
Stat Build
Your gear scales best with Strength, Stamina, and Agility
Agility seems to be useful but the diminishing returns are great. At the "Base" level you automatically get around 3.6% Crit/Dodge and doesn't take much to increase it to an even 4, but the value required to "advance" to the next tier (4%, 6%, etc.) increases exponentially.
Both Spirit and Intellect scale poorly and don't contribute as much. The diminishing returns from Intelligence is even greater since it only reduces rage cost.
Key Points
Strength and Stamina are equally as important with Strength having a slight advantage early on
- Strength only increases your damage while Stamina increases both health and rage
- Damage is what takes down enemies and more damage equals quicker take downs.
- Later on though, Stamina has great benefit if trained to a certain threshold
- Spirit can be easily outscaled by Stamina indirectly through items
- Stamina increases both your resource cap and healing potency
- Damage is what takes down enemies and more damage equals quicker take downs.
Training (activities > training)
(6/7):3:1 split between Str:Stm:Agl is a good ratio
- Train Strength 6 or 7 times, for every 3 times you train Stamina
- Train Stamina 3 times, for every time you train Agility
Occasionally train Intellect and Spirit based on your level.
- For example, at level 10 train Intellect and Spirit 10 times.
- You can also train more with training energy
Reserve points for main stats Late game, Stamina might outweigh Strength
- Spirit becomes less relevant as your Stamina increases
- Higher Stamina means greater healing from items
Abilities
Melee- Deals minor damage
Since assassins scale with strength, this ability will be your bread and butter along with stab. This ability costs no rage.
Unlocked at Start and Rank increases every 15 levels
Stab- Deals moderate damage
This ability is your bread and butter along with melee. It costs a small portion of your rage and can be strengthened further with Improved Stab, giving it 30% more crit chance.
Unlocked at Start and Rank increases every 20 levels
Sever- Deals moderate damage over time
This ability costs as much as Stab and should be used at the beginning of combat. This ability will deal damage 2 to 3 times (once every 5 seconds) and is the most cost-efficient ability. To conserve rage, only use it if you can’t kill an enemy within 10-15 seconds or 25-30 seconds with Improved Sever.
Unlocked at Level 10 and Rank increases every 20 levels
Bladestorm- Deals massive damage
A very costly ability that deals massive damage. If you value your rage, do not use it. Even for an ability with a 10-second cooldown, Bladestorm costs 50% to over double the rage as stab does. The only time you might use this would be against a difficult boss or at the lowest rank (after level 60). There is an Improved Bladestorm talent which reduces the cooldown by up to 50%. With all that's been said it's not a talent you really need to rush getting.
Unlocked at Level 20 and Rank increases every 20 levels
Distracting Throw- Deals minor damage from a distance
This ability costs the least rage. You can use the lowest rank to pull one enemy at a time or use it with melee and stab. It can be rage inefficient as it barely deals more damage than melee, but way more efficient than Bladestom.
Unlocked at level 4 and Rank increases every 20 levels
Assassin's Vigour- Temporarily increases strength
A simple ability that temporarily increases your damage output by an equivalent of a Fair Strength Potion (15%) and stacks. Always use.
Unlocked at level 30
Stealth- Hide from enemies
The ability that distinguishes itself from the other classes (at least at the beginning). It can hide you from enemies (as long as you don’t get too close), and can disengage you from combat if it succeeds (deactivates when you take dot damage). The aggro in this game only happens when you move so you can recover your health and rage before attacking again (I don’t know if this is a bug or not but it’s probably how the coding works).
Unlocked at Start
Incapacitate- Stun an enemy
This ability is unlocked through the talent tree and stuns your enemies for 2 ticks, which is about 10 seconds. I do not recommend unlocking this ability right away and I will explain why in the talent tree section.
Rotation
- Use Assassin's Vigour if it expires
- Begin the attack with Distracting Throw if the enemy is far away
- Attack with Sever.
- Keep using it to refresh as long as you can’t defeat the enemy within 10-15 seconds, or longer with Improved Sever.
- Use Bladestorm if you are willing to waste rage and kill enemies faster.
- It is not worth using in the middle of a fight as It’s a waste of rage using an already rage inefficient ability
- Spam Melee, Stab, and Bladestorm (if using lowest rank)
- Use Incapacitate (not recommended) to stun powerful enemies or to conserve health and rage if you can kill them while stunned.
- Use Stealth to recover health and mana or to wait for a food/potion cooldown. You must not move after casting this or enemies will attack you
Tl;dr Spam Melee and Stab for damage (maybe Distracting Throw and Bladestorm as well)
Talent Tree Overview
I consider the left tree to be the defensive/utility while the right tree is the offensive.
- It takes 5 points in a tier to gain access to the next tier of talents, but only for one side.
- For example, if you level up Thick Armor to 5 you can begin to level up Focus and Channel energy, but not Improved Bladestorm or Pain.
- If there is an arrow connecting two talents, you must level up the talent above before you can level up the talent below.
- Discipline or Master's Training can only be leveled up once you have leveled up either Improved Agility or Improved Strength to 3 respectively.
- You can reset anytime. but just note the cost to reset (after the first free reset) increases every time you reset.
- You shouldn't worry about the Talent Tree early on as you only start with one point, gaining more every ten levels.
- There side quests near the second half of the game that rewards you with a total of 5 talent points.
- I will list all the talents you can learn and the order you should learn them.
Tier 1
In the first tier you have Improved Strength and Improved Agility which increases your stat by up to 3%. This bonus is multiplicative meaning it is factored in after the stat is calculated. For example, If you have a total strength value of 100 (after factoring in base stats and gear), then Improved Strength can increase it up to 103 (3% bonus). You need all 3 points in either talent to learn a second-tier talent called Masters training and Discipline respectively. At max level, you can gain up to 10 percent more of a stat through training. Not only is Strength (Masters training) preferred over Agility (Discipline), the tier 3 talent on the right tree is also superior. Therefore I recommend leveling up Improved Strength over Improved Agility.
Next you have offensive talents called Improved Sever which increases the duration of Sever by up to 3 ticks and Improved Stab which increases crit rate with Stab by up to 30%. To clarify, each tick equals 5 seconds or one hit of damage. The talent can basically double the duration of your Sever. Improved Stab on the other hand is an Assasin's strongest talent. Like I've mentioned before, stab and melee are your bread and butter. More crits mean more damage. Now that both talents are in the same tier, I'd recommend leveling up Improved Stab over Improved Sever.
Finally we are left with the defensive talents Thick Armor which increase armor by up to 10% and Flexibility which increases physical dodge rate up to 12%. Flexibiity is by far the superior talent as dodge rate will scale better than armor. The armor difference does not seem to matter as much either so dodging is infinitely better than taking less damage, especially for an Assassin.
Tier 2
To reiterate, You need all 3 points in either Improved Strength or Improved Agility in order to learn a second-tier talent called Discipline and Masters training respectively. At max level, you can gain up to 10 percent more of a stat through training. Strength (Masters training) is definitely preferred over Agility (Discipline). Of course there isn't really a rush to level either talent up since it doesn't directly help you in combat.
On the right tree you have the new talent Improved Bladestorm which can decrease the cooldown of Bladestorm by up to 5 seconds. In other words it can cut the cooldown of Bladestorm in half. Since I have mentioned how inefficient it is to use Bladestorm, I don't recommend leveling up this talent right away.
Next you have Channel Energy which reduces physical damage taken by up to 6%. Like Flexibility, this talent is also stronger than Thick Armor since it will scale better.
Similar to Improved Strength/Improved Agility, you have Focus and Pain. Focus lowers the rage cost of your abilities by up to 10% while pain increases your crit chance by up to 5%. I’d prioritize Pain over Focus as both it and Penetration increase your damage output. Pain also strengthens your Stab even more, giving Stab (with Improved Stab) an innate 35% chance to crit. You must max either talent (Focus or Pain) to be able to unlock the final talent.
Tier 3
Incapacitate is the only ability you have to unlock through the talent tree. It stuns your enemy for two ticks, which is a lot despite two ticks sounding like a little (10 seconds). It has a long cooldown of 60 seconds which might deter you from using it. But you should also be deterred from using it because the other talent, Penetration, is the superior one.
Penetration is a strong talent that allows you to reduce the effect of enemy armor by 20%. You’ll be able to deal more damage and is definitely better than a stun. This talent isn’t the most important though, as I consider Improved Stab to be Assassin's greatest talent.
Talent Order
This is, therefore, the order in which you should level your talents
Improved Stab Improved Strength to 2 Pain Penetration
At Tier 1, prioritize leveling up your right talent tree. Improved Stab increases the damage and rage value of your stab so leveling it up first is a given. Skip improved sever and level up Improved Strength to 2, just enough so you gain access to tier 2 talents. This allows you the flexibility to level up master's training later.
After that, you simply level up Pain to 5 to gain access to tier 3 talent Penetration.
You can attain this as early as level 50, assuming you have 6 extra talent points from quests. You may also, at any point level up Improved Strength to 3 so you can invest in Master's Training. Improved Sever and Improved Bladestorm may also be leveled up after depending on what you need. I'd suggest leveling Improved Sever first since it's generally more useful.
Once you are ready to level up your defensive talents, I recommend this order
Flexibility Improved Agility to 2 Focus Incapacitate Channel Energy Improved Agility to 3 Thick Armor Discipline
Flexibility is a no brainer along with Improved Agility to 2, gaining access to tier 2 talents.
Like with the right tree, level up Focus and Incapacitate. The rage cost reduction isn't too important but the 10 second stun is pretty good.
Proceed to level up Channel Energy and Improved Agility to 3. Both talents have better scaling than Thick Armor. The reason why you should level up Discipline last is because of how much agility it requires to raise your physical crit and dodge rate. Therefore you are really in no rush to train agility with points.