Difference between revisions of "Priest"

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Your gear scales best with Intellect and Spirit
 
Your gear scales best with Intellect and Spirit
 
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[[File:Best Priest Weapons.JPG|360px]]
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[[File:Best Priest Weapons.jpg|360px]]
 
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The weapon and offhand I have shown here are the best (aside from the premium ones of course)
 
The weapon and offhand I have shown here are the best (aside from the premium ones of course)

Revision as of 22:15, 2 November 2020

Introduction

This page contains the Priest Class Guide. You may return to Classes when you are finished reading this page.

Priest Class Guide

Priest Icon.jpg
Keep yourself and your allies alive with powerful healing spells. Torment your enemies' souls with divine wrath.

Priest is a magical type class that has a balance of offense and recovery. As a magic type class, Priests make poor use of melee which has no cost. They also have a stamina buff that can target any player and a shield that's best cast on another Titan. With the Guilt ability, Priests can potentially drop 3 dot stacks on a single enemy with a respectable duration. What it doesn't have in aoe damage Priest makes up with a decent variety of healing spells. If you prefer a caster with some versatility and do not wish to play physical type classes, I'd recommend Priest

Stat Breakdown

Training Priest.jpg
Strength- Buffs Melee :3
Stamina- Increases Health
Agility- Increases Dodge.
Spirit- Increases Dodge (absorb), Magic Crit and Health and Mana regen outside combat. Mana regen is half as effective in combat
Intellect- Increases Magic Damage and Mana

Stat Build

Your gear scales best with Intellect and Spirit
Best Priest Weapons.jpg
The weapon and offhand I have shown here are the best (aside from the premium ones of course)
Strength only buffs melee and agility is not worth building.
Stamina scales poorly but is needed. You need just enough to survive a few hits so you have time to heal yourself.

Training (activities > training)

  • (2 or 3):1 split between Intellect and Spirit is a good ratio
    • Spirit is a power attribute as you can increase both your crit and regenerate.
    • It's healing is also vital to maintain the balance between offense and recovery.
    • But Intellect has greater priority as damage is what takes down enemies.
    • More mana also means better scaling with mana recovery items.
  • Train enough Stamina to survive a few hits.
    • Early on the gap between health and mana is barely noticeable
    • Near the endgame you should have at least 6 times more mana than health
  • Eventually the training gap between Intellect and Spirit may increase
    • Your healing will eventually catch up to your current health
    • Magic crit, like Physical crit, will become increasingly difficult to raise.
    • Your mana recovery items will eventually outscale regen as well.

Skills

Melee- Deals minor damage
Melee.jpg
This attack deals little damage but has a 1 second cooldown and costs no mana. Since priests do not scale with strength, this skill will be useless fairly quickly. It's not worth investing strength to use.
Unlocked at Start and Rank increases every 15 levels

Holy Wrath- Charges an attack that deals moderate damage
Holy Wrath.jpg
It's your primary attack and has a 2-second cooldown but requires 2 seconds to charge. That means it'll take a total of 4 seconds between attacks, which is longer compared to Assassin and Titan’s Stab and Bludgeon respectively. This can become a non-issue if you weave in Salvation as well. If you press another skill or move before the skill is fully charged it'll end the cast early. This means you'll have to be careful not to press anything else until Holy Wrath completes casting. Holy Wrath and any other damaging skill, which includes Holy Commandment and Guilt, will benefit from the Wrath and Holy Vengeance talent.
Unlocked at Start and Rank increases every 20 levels

Holy Commandment- Deals minor damage
Holy Commandment.jpg
This skill is the equivalent to Melee but costs mana. I say this because it does almost the same amount. It's also similar to Assassin's Distracting throw, but Priest can attack from a range anyways. You use this skill right after Holy Wrath finishes casting. Again make sure you don't interrupt the cast.
Unlocked at Level 10 and Rank increases every 20 levels

Guilt- Deals moderate over time and stacks up to 3 times
Guilt.jpg
A damage over time skill that can stack up to 3 times. It’s a unique dot skill that is a bit more costly to keep up compared to Assassin's sever, especially with Improved sever. There is no priest equivalent of that talent. Figuring out how many stacks you need is very vital as a single stack has a long duration. You want to conserve mana without taking too much damage.
Unlocked at level 30 and Rank increases every 20 levels

Salvation- Charges a spell that recovers health
Salvation.jpg
The heal equivalent of Holy Wrath and can be strengthened with Holy Presence. Use it if you need to recover health instead of attacking. Again do not use any other skill or action while it is being cast or it will cancel it out. Salvation can be weaved in with Holy Wrath, as I have mentioned earlier.
Unlocked at start and Rank increases every 20 levels

Spiritual Rejuvenation- Recover Health over time
Spiritual Rejuvenation.jpg
The heal equivalent of Holy Commandment but over time. It’s useful to precast and preemptively recover any damage you'll take. Use it right after Holy Wrath and Salvation when it runs out. WAIT for the casting to end so it doesn’t cancel out (emphasis). Like an Assassin's Improved Sever, Infusion will extend Spiritual Rejuvenation by up to 3 ticks
Unlocked at level 10 and Rank increases every 20 levels

Fortitude- Temporarily increases stamina
Fortitude.jpg
A simple skill that increases stamina by an equivalent of a Fair Stamina Potion (15%). Can be used on other players so it's a nice skill.
Unlocked at level 10

Protection of the Demigods- Block damage based on 10% of Target’s Maximum health
Protection of the Demigods.jpg
This skill sucks if you use it on yourself. It’s most likely meant to be used on a Titan so they can tank enemies. It still can mitigate some damage on yourself but very little.
Unlocked at start

Prayers of Forgiveness- Recover Health of multiple players
PrayerOfForgiveness.jpg
It's a waste of mana to use it on yourself. It's the aoe equivalent of Salvation.
Unlocked at level 20 and Rank increases every 20 level

Restoration- Recover Health of multiple players and more over time
Restoration.jpg
It's a waste of mana to use on yourself. It's like Philosopher's Planetary Pain but it recovers health instead.
Unlocked at level 50 and Rank increases every 20 levels

Rotation

  1. Use Fortitude if it expires
  2. Precast Spiritual Rejuvenation
  3. Begin the Attack by casting Holy Wrath
  4. Move in and follow up with Holy Commandment and Guilt
    • Move away from the enemy until Holy Wrath can be cast again and repeat
    • Keep using Guilt to refresh as long as you can’t defeat the enemy within 20-25 seconds.
  5. Cast Protection of the Demigod if it's up to mitigate some damage
  6. Cast Spiritual Rejuvenation when it wear off
  7. Repeat step 3 and 6 until you need health
    • Bleeds or Skills that deal heavy damage should be taken into consideration so you don’t die before trying to recover health
  8. Cast Salvation followed by Holy Commandment and Guilt so you can transition smoothly into step 2
  9. Use Food if you are low on health or mana


Tl;dr Unless the enemy is a caster, try to kite your enemies as they usually halt after each attack, repeating Holy Wrath, Holy Commandment, and Guilt combo. (Forget using melee since it's close range)

Against Tough Enemies

  1. Use Fortitude if it expires
  2. Precast Spiritual Rejuvenation
  3. Alternate between casting Holy Wrath and Salvation
    • Make sure to also cast Holy Commandment and Guilt
    • Keep using Guilt to refresh as long as you can’t defeat the enemy within 20-25 seconds.
  4. Cast Protection of the Demigod if it's up to mitigate some damage
  5. Cast Spiritual Rejuvenation when it wear off
  6. Use Food if you are low on health or mana


The only difference is that you must always be alternating between dealing damage and recovering health, pre-healing so enemies don't shoot you down right away.

Talent Tree Overview

600px
I consider the left tree to be the recovery while the right tree is the offensive/utility. You can reset anytime. but just note the cost to reset (after the first free reset) increases every time you reset.
You shouldn't worry about the Talent Tree early on as you only start with one point, gaining more every ten levels. There side quests near the second half of the game that rewards you with a total of 5 talent points. I will list all the talents you can learn and the order you should learn it.

Tier 1

First Tier Improved Assassin.jpg
In the first tier you have Improved Strength and Improved Agility which increases your stat. You need all 3 points in this in order to learn a second-tier skill called Discipline and Masters training respectively. At max level, you can gain up to 10 percent more of a stat through training. Strength (Masters training) is definitely preferred over Agility (Discipline).
Improved Sever.jpg
Next, you have Improved Sever, which actually was a skill I mistook as useless. It said that increases the duration of Sever by 1%, which in reality is actually 1 tick. A tick equals 5 seconds, so at the max rank, you deal at least double the bleed damage. Take this first.
Assassin Defense Talent.jpg
I've mentioned a defensive/utility and offensive split, but Channel Energy and Thick armor are in separate talent trees. Flexibility decreases physical damage taken by up to 6% while Improved armor raises your armor gained by items by 10%. They are both defensive talents that should be in the same tree. Nonetheless, these skills should be one of the last talents to level. Also to note, eventually Channel Energy will surpass Thick armor since you will cap on gear level.
Improved Stealth.jpg
Improved stealth does nothing since the skill got revamped.
Flexibility Talent.jpg
You have Flexibility which increases dodge chance by up to 10%. Being able to dodge more is infinitely better than taking less damage. Both only apply to physical attacks as well so dodge is dominant. Crit and Dodge also go hand in hand.

Tier 2

First Tier Improved Assassin.jpg
To reiterate, You need all 3 points in either Improved Strength or Improved Agility in order to learn a second-tier skill called Discipline and Masters training respectively. At max level, you can gain up to 10 percent more of a stat through training. Strength (Masters training) is definitely preferred over Agility (Discipline).
Assassin Defense Talent.jpg
Also to reiterate, Channel Energy and Thick armor are in separate talent trees even though they are similar (defense/utility). Flexibility decreases physical damage taken by up to 6% while Improved armor raises your armor gained by items by 10%. They are both defensive talents that should be in the same tree. Nonetheless, these skills should be one of the last talents to level. Again, Channel Energy will surpass Thick armor since you will cap on gear level.
Improved Stab.jpg
Improved Stab is a second-tier skill that you should prioritize over the third-tier talents I will mention later. It raises the crit chance of your stab skill by up to 30%. This ensures you crit a third of the time (30% plus "default" 3% from agility), which is big considering how much agility it requires to increase crit anyways.
Assassin Tier 2 and 3 Talent.jpg
Similar to Improved Strength/Improved Agility, you have Focus and Pain. Focus lowers the rage cost of your skills by up to 10% while pain increases your crit chance by up to 5%. I’d prioritize Pain over Focus as both it and Penetration increase your damage output. You must max either skill (Focus or Pain) to be able to unlock the final talent.

Tier 3

Incapacitate Talent.jpg
Incapacitate is the only skill you have to unlock through the talent tree. It stuns your enemy for two ticks, which is a lot despite two ticks sounding like a little (10 seconds). It has a long cooldown of 60 seconds which might deter you from using it. But you should also be deterred from using it because the other talent, Penetration, is the superior one.
Penetration Talent.jpg
Penetration is a strong skill that allows you to reduce the effect of enemy armor by 20%. You’ll be able to deal more damage and is definitely better than a stun. This talent isn’t the most important though, as I consider Improved Stab to be Assassin's greatest talent.

Talent Order

This is, therefore, the order in which you should level your talents

Improved Sever 
Improved Strength to 2
Improved Stab 
Pain
Penetration  
Improved Strength to 3 
Masters training
Flexibility 
Focus 
Incapacitate
Channel Energy 
Thick armor
Improved Agility
Discipline
Improved Stealth (just to unlock them all)

Assuming you have 6 extra talent points you should unlock Penetration at level 80. You can decide to upgrade master training first, but I recommend doing it after Pain and Penetration.