Difference between revisions of "Getting Started"
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==Getting Started== | ==Getting Started== | ||
Revision as of 17:17, 28 October 2020
Getting Started
Movement
- The W and S keys allow you to move foward/back, while A and D turn you left/right.
- Q and E keys allow you to strafe left/right.
- F11 allows you to go fullscreen if the game hadn't done so so automatically.
- These controls are not set in stone and can be modified in Options > Controls
- You can also modify what key will target the next enemy, auto run, loot, etc.
Non Playable Character
- There are as many allies as there are foes and friendly npcs cannot be attacked.
- Some of these npcs give you quests while others only exist to converse with.
- Some npcs may even be merchants selling gear or important quest items.
- Hostile npcs exist only to be slain and will generally attack when you are near them.
- To interact with friendly npcs, you must click on them while being close enough.
- If you're too far away from the npc you'll only see their status bar.
- Hostile enemies usually target you first, which will automatically let you see their status bar.
- If you want to check an enemy without engaging in battle, click on them from afar
Combat
Combat is in real time and the enemy will not wait to attack.
- Your abilities are placed on the left hot bar
- You can either click the button or press the related number key to attack.
- Each class has their own set of skills and require a certain amount of rage/mana to cast.
- You must be close enough to the target to activate the skill and has a specified range
Spellbook
The Spellbook are where your abilities come from. As you level up, you will gain access to new abilities and ranks. You will have to learn them manually as each new ability/rank has a cost. You can access the spellbook through manage > spellbook.
To add a new ability, click on the ability from the spellbook, you can then drag and place it on the desired hotbar spot.
To remove the ability, click on the ability from the hot bar and then click anywhere outside the hot bar.
Items
Training
The only way you can increase your stats is to equip higher level gear or through the training screen.
You can access Training through Activities > Training
- Every 2 minutes you regenerate 10/20 energy (depending on exalted player status)
- Energy caps at 100 energy and is used to upgrade your attributes
- Every class has a set of attributes that increase their effectiveness in battle.
- Points can be earned daily through Daily Quests, Vote for Rewards, and Tomb Raiding.
- Both Vote for Rewards and Tomb Raiding can be accessed through Activities as well.
Training increases your base attribute number, while gear multiplies those attributes by a percentage. So if you have 1000 stamina and a Chest with a 10% stamina boost, your total stamina will be increased to 1100.
These attributes, in turn, increase your stats, which also work based on a multiplier. You can learn more through Classes
Talents
Each Class also has their own Talent tree, which allow you to further upgrade your character. You start with 1 point and gain 1 more every ten levels. There are also quests that may award you with talent points as well, so be sure to complete those.
You can reset your talents for free the first time, but every subsequent reset adds an extra 5 point cost which stack additively. So your 3rd reset, for example, would cost 10 points (first reset is free). So be mindful of what talents you want.
Aquiring Loot
Enemies may or may not drop items, which appear as chests. Loot can also be purchased from Merchants, through trade with other players, or given out as a reward by quest giving npcs
Items dropped by enemy npcs may be acquired either by clicking on the chest or by the Loot control, in which the items will be acquired automatically.
You may learn professions to create or gather your own items! These skills are leveled up through repeated works. In other words, to raise your fishing level, for example, you must continue to catch more fish. When you cannot level up anymore, you must continue to fish in higher-level areas.