This is a pretty big update. The first of several. In addition to the much optimized server code, I have made many game changes as well. These changes are live as of this post.
Training Boost talents are removed. The 10% training boost is now applied by default!
Each class has been given new talents to replace the removed training talents. Other changes have been made as well.
Assassin
- Attacks on unsuspecting enemies while in stealth have a 50% increased critical strike chance.
- Stealth does not break when you one shot kill an enemy.
- Blade Storm is now AOE. Damage was reduced 40% and rage cost was massively increased.
- Sever is now available at level 1.
- Hamstring is now available at level 10.
- New talent “Bloodletting” added. Adds increased chance for critical hit on bleeding enemies (currently only Sever and Gash (Titan attack) cause bleed).
- New Talent “Improved Stealth” available, decreasing enemy site and increasing critical strike chance of initial hit.
- Discipline now decreases enemy critical strike chance against you.
Channel Energy, Improved Agility and Improved Strength now have 5 points of upgrades instead of 3. *Channel Energy was moved back to 3 but bonus per point was increased by 1.- Penetration now mitigates 25% of armor instead of 20%.
Titan
- Titans Thunder increased to 50% chance to stun.
- Improved Strength and Improved Agility now have 5 points of upgrades instead of 3.
- Added talent “Improved Charge”, reducing cooldown and increasing critical strike chance.
- Added talent “Improved Destroy”, reducing cooldown.
Priest
- Changed talent “Spirituality” to decrease physical damage instead of Spirit training boost.
- Changed talent “Pure Vision” to increase magic damage instead of Intellect training boost.
- Added new spell “Penance” stunning an enemy and draining life over time.
- Improved Spirit and Improved Intellect now have 5 points of upgrades instead of 3.
Philosopher
- Added new spell “Lifedrain” which drains enemy life and gives it to you over time.
- Added new spell “Mindbomb”, stunning your enemy and doing damage over time.
- Added talent “Improved Lifedrain”.
- Added talent “Improved Mindbomb”.
- Improved Spirit and Improved Intellect now have 5 points of upgrades instead of 3.
I will be making more updates in the future as well as augmenting the current ones. I will also be looking at game combat and loot balancing.
-Thanks for the info, just got done with a quick look-see. The new hi-level zone combined with the skill changes seem to be trending higher level play in the right direction.
Looking forward to what’s next.